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*Dungeons & Dragons
Intelligence and Wisdom Checks (Skills) as GM Tool for Plot Rationing or Expository Dump
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<blockquote data-quote="tetrasodium" data-source="post: 7856007" data-attributes="member: 93670"><p>Yes, but there are some caveats. The DC & kinds of information that can be gathered this way will often vary based on pc background/race/class from situation to situation. Sometimes I'll give bad or misleading information. The most important reason I do it though is tied pretty heavily to the fact that it can make players feel involved & useful. I also dislike the escort/guard npc carrying the <a href="https://tvtropes.org/pmwiki/pmwiki.php/Main/IdiotBall" target="_blank">idiot ball</a> sort of trope & it allows me to avoid using it too often in place of letting my players be competent & interesting rather than lost & confused. The PCs know a ton of stuff the players don't (and vice versa) </p><p></p><p>Since the other discussion came up, if they fail I probably need to get the information to the group somehow & it looks pretty obvious if I'm not doing it often even when it's just things like "You notice there are fingernails torn out & gouges in the door above them, you get the feeling that the poor forgotten ghoul you just killed was someone who died a horrible death in this cell after the facility was abandoned".</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 7856007, member: 93670"] Yes, but there are some caveats. The DC & kinds of information that can be gathered this way will often vary based on pc background/race/class from situation to situation. Sometimes I'll give bad or misleading information. The most important reason I do it though is tied pretty heavily to the fact that it can make players feel involved & useful. I also dislike the escort/guard npc carrying the [URL='https://tvtropes.org/pmwiki/pmwiki.php/Main/IdiotBall']idiot ball[/URL] sort of trope & it allows me to avoid using it too often in place of letting my players be competent & interesting rather than lost & confused. The PCs know a ton of stuff the players don't (and vice versa) Since the other discussion came up, if they fail I probably need to get the information to the group somehow & it looks pretty obvious if I'm not doing it often even when it's just things like "You notice there are fingernails torn out & gouges in the door above them, you get the feeling that the poor forgotten ghoul you just killed was someone who died a horrible death in this cell after the facility was abandoned". [/QUOTE]
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Intelligence and Wisdom Checks (Skills) as GM Tool for Plot Rationing or Expository Dump
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