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Intelligence and Wisdom Checks (Skills) as GM Tool for Plot Rationing or Expository Dump
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<blockquote data-quote="abirdcall" data-source="post: 7856807" data-attributes="member: 6748898"><p>I've done adventure paths. The current one is both an adventure path and a sandbox (PotA). All the set up was given to them. That set up leads them to the doorsteps of several adventure sites.</p><p></p><p>If they did a good job of information gathering and/or are able to recall information regarding things in play, that will help them deal with those adventure sites (For example, maybe they know enough about the NPCs there to get past the guards.)</p><p></p><p>So the exposition is all given to them. The challenge is not.</p><p></p><p>When I play sandbox games I have a number of self contained adventures ready to go. Adventure hooks are freely given to the players. They have options through downtime such as research or using community contacts to try to glean more information about the adventure before they decide to go trek to it (so to be better prepared). Once there recalling information can be helpful for a vast number of potential challenges.</p><p></p><p>The information to get them started and have a basic starting point to choose each adventure is freely given.</p><p></p><p>(In sandbox play it is possible to get thrust into a new or side adventure depending on where they are in the world, what is happening, etc. But that doesn't pertain to the exposition question.)</p></blockquote><p></p>
[QUOTE="abirdcall, post: 7856807, member: 6748898"] I've done adventure paths. The current one is both an adventure path and a sandbox (PotA). All the set up was given to them. That set up leads them to the doorsteps of several adventure sites. If they did a good job of information gathering and/or are able to recall information regarding things in play, that will help them deal with those adventure sites (For example, maybe they know enough about the NPCs there to get past the guards.) So the exposition is all given to them. The challenge is not. When I play sandbox games I have a number of self contained adventures ready to go. Adventure hooks are freely given to the players. They have options through downtime such as research or using community contacts to try to glean more information about the adventure before they decide to go trek to it (so to be better prepared). Once there recalling information can be helpful for a vast number of potential challenges. The information to get them started and have a basic starting point to choose each adventure is freely given. (In sandbox play it is possible to get thrust into a new or side adventure depending on where they are in the world, what is happening, etc. But that doesn't pertain to the exposition question.) [/QUOTE]
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Intelligence and Wisdom Checks (Skills) as GM Tool for Plot Rationing or Expository Dump
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