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Intelligence and Wisdom Checks (Skills) as GM Tool for Plot Rationing or Expository Dump
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<blockquote data-quote="pemerton" data-source="post: 7858530" data-attributes="member: 42582"><p>This is very close to an example in the GM's book for Burning Wheel (which is called the Adventure Burner) - that is an example of testing Trial-by-combat-wise to establish that there is a custom of drinking a toast before a duel, thus making it possible to put poison in one of the cups - with a failure being that each also drinks from the other's cup, making the poisining trick much harder.</p><p></p><p>The difference is that, in the BW example, it is the player who puts forward the suggestion about a toasting practice being associated with duels, because it is the player who wants to poison one of the duellers. Whereas in [USER=20323]@Quickleaf[/USER]'s example it is the GM who is tasked by the player with <em>on a success, tell me something good/useful about yellow musk creepers.</em></p><p></p><p>While those differences of allocation of narrative responsibility are not trivial, I don't think we would want them to obscure underlying similarities of resolution process.</p><p></p><p><strong><strong><strong><strong><strong><strong>***</strong></strong></strong></strong></strong></strong></p><p></p><p>A separate question to [USER=20323]@Quickleaf[/USER] - the wizard player faces stakes, the other player doesn't sem to have done so. Is this being done on a "first in, best dressed" approach (which I have no objections to provided there's not a dominant personality who's always first in), or on a "spoltlight sharing" approach, or some other way? (Or am I just misreading the example?)</p></blockquote><p></p>
[QUOTE="pemerton, post: 7858530, member: 42582"] This is very close to an example in the GM's book for Burning Wheel (which is called the Adventure Burner) - that is an example of testing Trial-by-combat-wise to establish that there is a custom of drinking a toast before a duel, thus making it possible to put poison in one of the cups - with a failure being that each also drinks from the other's cup, making the poisining trick much harder. The difference is that, in the BW example, it is the player who puts forward the suggestion about a toasting practice being associated with duels, because it is the player who wants to poison one of the duellers. Whereas in [USER=20323]@Quickleaf[/USER]'s example it is the GM who is tasked by the player with [I]on a success, tell me something good/useful about yellow musk creepers.[/I] While those differences of allocation of narrative responsibility are not trivial, I don't think we would want them to obscure underlying similarities of resolution process. [B][B][B][B][B][B]***[/B][/B][/B][/B][/B][/B] A separate question to [USER=20323]@Quickleaf[/USER] - the wizard player faces stakes, the other player doesn't sem to have done so. Is this being done on a "first in, best dressed" approach (which I have no objections to provided there's not a dominant personality who's always first in), or on a "spoltlight sharing" approach, or some other way? (Or am I just misreading the example?) [/QUOTE]
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