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Intelligence and Wisdom Checks (Skills) as GM Tool for Plot Rationing or Expository Dump
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<blockquote data-quote="Quickleaf" data-source="post: 7858869" data-attributes="member: 20323"><p>Yeah, one table rule I've used is "let it stand" (or at least that's what I call it). The example I usually use is a barred door which a human barbarian and a gnome illusionist are trying to break down. The barbarian slams into the door, fails the Strength check, and hits it with a thud and a groan. The door shakes but doesn't budge. Maybe he takes some token damage. The gnome runs at the door, rolls a 20, just reaching the break DC, and the door is busted open.</p><p></p><p>For some groups, this kind of humor is great. For others, it shakes the verisimilitude of the game.</p><p></p><p>The idea behind "let it stand" is that the barbarian should be the best at breaking down doors in this party (let's assume there's no other high Strength character), and certainly better at it than the gnome. There's no conceivable situation – unless circumstances change – where the gnome could break down a door that the barbarian could not. It's common sense. So if the barbarian rolled an 11 to break the door, then that roll binds the gnome PC too. The key clause is <em>unless circumstances change</em>.</p><p></p><p>What this does is encourages creative thinking. Sure the door is barred from the other side, but maybe the gnome looks at the door and asks the party rogue to remove the hinges. With that out of the way, the gnome illusionist attempts a Strength check, and rolls a 20. The door collapses. Now the DM can narrate that as the gnome's cleverness lifting the door up enough so the restraining bar on the other side pops out of its binding and the hinge-less door simply falls backward.</p><p></p><p>"Let it stand" is really just a zoomed in view of a general 5e rule – the DM determines when a check is possible, and if so, is the one to ask for a roll.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 7858869, member: 20323"] Yeah, one table rule I've used is "let it stand" (or at least that's what I call it). The example I usually use is a barred door which a human barbarian and a gnome illusionist are trying to break down. The barbarian slams into the door, fails the Strength check, and hits it with a thud and a groan. The door shakes but doesn't budge. Maybe he takes some token damage. The gnome runs at the door, rolls a 20, just reaching the break DC, and the door is busted open. For some groups, this kind of humor is great. For others, it shakes the verisimilitude of the game. The idea behind "let it stand" is that the barbarian should be the best at breaking down doors in this party (let's assume there's no other high Strength character), and certainly better at it than the gnome. There's no conceivable situation – unless circumstances change – where the gnome could break down a door that the barbarian could not. It's common sense. So if the barbarian rolled an 11 to break the door, then that roll binds the gnome PC too. The key clause is [I]unless circumstances change[/I]. What this does is encourages creative thinking. Sure the door is barred from the other side, but maybe the gnome looks at the door and asks the party rogue to remove the hinges. With that out of the way, the gnome illusionist attempts a Strength check, and rolls a 20. The door collapses. Now the DM can narrate that as the gnome's cleverness lifting the door up enough so the restraining bar on the other side pops out of its binding and the hinge-less door simply falls backward. "Let it stand" is really just a zoomed in view of a general 5e rule – the DM determines when a check is possible, and if so, is the one to ask for a roll. [/QUOTE]
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