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Intelligence and Wisdom Checks (Skills) as GM Tool for Plot Rationing or Expository Dump
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<blockquote data-quote="5ekyu" data-source="post: 7860404" data-attributes="member: 6919838"><p>Yup...</p><p></p><p>But the issue I have is that to create these examples, the GM seems to be just overly simplifying the options they will allow.</p><p></p><p>First, DMG, allows two separate auto-success options- one for high ability score and one for proficiency. These both give your higher skilled user the ability to bypass DC10-ish rolls or higher. That is a levrl of certainty your unskilled, low ability guys wont have.</p><p></p><p>Second, a GM can apply advantage or disadvantage for circumstances or plans- so maybe the gnome gets disad on his attempt if his effort is the same brute force rush-slam while the big lizard strongman gets advsntage - because the size differences matter. On the other hand, maybe tinker gnome futz with the hinges or catch to weaken them first.</p><p></p><p>Third, a failure to meet the roll DC does not mean just fail, it can also be some progress with setback. So maybe the failed gnome slam gets nowhere but the lizard strong-guy bashes a boardbthtu but not the full door smashed in with a setback appropriate like jamming the foor even more stuck but allowing you to see through the busted part. </p><p></p><p>Honestly, it seems to me more often than not its over-simplification and ignoring the basics of 5e skills that seems to me to be st the heart of most " problems.."</p><p></p><p>For knowledge checks, if you add advantage or disad (for background in appropriate subject or lack of knowledge for rare dubjects), if you allow the auto options, if you use the setback basics etc you find a lot of tool to get what may to you see as more appropriate results.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7860404, member: 6919838"] Yup... But the issue I have is that to create these examples, the GM seems to be just overly simplifying the options they will allow. First, DMG, allows two separate auto-success options- one for high ability score and one for proficiency. These both give your higher skilled user the ability to bypass DC10-ish rolls or higher. That is a levrl of certainty your unskilled, low ability guys wont have. Second, a GM can apply advantage or disadvantage for circumstances or plans- so maybe the gnome gets disad on his attempt if his effort is the same brute force rush-slam while the big lizard strongman gets advsntage - because the size differences matter. On the other hand, maybe tinker gnome futz with the hinges or catch to weaken them first. Third, a failure to meet the roll DC does not mean just fail, it can also be some progress with setback. So maybe the failed gnome slam gets nowhere but the lizard strong-guy bashes a boardbthtu but not the full door smashed in with a setback appropriate like jamming the foor even more stuck but allowing you to see through the busted part. Honestly, it seems to me more often than not its over-simplification and ignoring the basics of 5e skills that seems to me to be st the heart of most " problems.." For knowledge checks, if you add advantage or disad (for background in appropriate subject or lack of knowledge for rare dubjects), if you allow the auto options, if you use the setback basics etc you find a lot of tool to get what may to you see as more appropriate results. [/QUOTE]
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