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Intelligence and Wisdom Checks (Skills) as GM Tool for Plot Rationing or Expository Dump
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<blockquote data-quote="Manbearcat" data-source="post: 7867038" data-attributes="member: 6696971"><p>[USER=93670]@tetrasodium[/USER] </p><p></p><p>Hmmm...</p><p></p><p>I don't understand how you're arriving at your point at all. </p><p></p><p>I also think you're probably not familiar with my posting history (In the last 15 years, I've probably logged 2500+ hours of GMing the sorts of games that I <em>think </em>you're citing).</p><p></p><p>In the hypothetical instance of play above, there is nothing resembling the equivalent of "player fiat" that would emerge out of the play of Fate, Cortex+, Strike(!), Blades in the Dark, D&D 4e, Wises in the Burning Wheel family of games or even the "ask questions and use the answers" ethos of Powered By the Apocalypse Games (or the actual player fiat moves in most playbooks in those games).</p><p></p><p>I'm not sure where you're deriving your position from. Could you maybe distill precisely what you're seeing from the proposed excerpt of a Hexcrawl moment of play where the action declaration by the player resembles the sort of narrative fiat that you would expect to find in the above games? </p><p></p><p>I mean, I was going to do a "Poor Man's Dungeon World" form of 5e as an example...now that would have crept into that domain...but I'm failing to see how this example does.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 7867038, member: 6696971"] [USER=93670]@tetrasodium[/USER] Hmmm... I don't understand how you're arriving at your point at all. I also think you're probably not familiar with my posting history (In the last 15 years, I've probably logged 2500+ hours of GMing the sorts of games that I [I]think [/I]you're citing). In the hypothetical instance of play above, there is nothing resembling the equivalent of "player fiat" that would emerge out of the play of Fate, Cortex+, Strike(!), Blades in the Dark, D&D 4e, Wises in the Burning Wheel family of games or even the "ask questions and use the answers" ethos of Powered By the Apocalypse Games (or the actual player fiat moves in most playbooks in those games). I'm not sure where you're deriving your position from. Could you maybe distill precisely what you're seeing from the proposed excerpt of a Hexcrawl moment of play where the action declaration by the player resembles the sort of narrative fiat that you would expect to find in the above games? I mean, I was going to do a "Poor Man's Dungeon World" form of 5e as an example...now that would have crept into that domain...but I'm failing to see how this example does. [/QUOTE]
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