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Intelligence Based Dueling Ideas
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<blockquote data-quote="MostlyHarmless42" data-source="post: 8038577" data-attributes="member: 6845520"><p>You joke, but the idea of something a fighter or rogue using intelligence (arcane knowledge) and weaponry to "cut through" and cancel or alter magic somehow could be quite interesting. The struggle is how to translate that to mechanics. Dispelling or counter spelling or hindering concentration are easy such ideas, but one thing I'd ideally suggest if designing such a thing is that you do NOT just copy the mageslayer(or hunter, whatever) feat. Make something that compliments and works with it. Something like they can cut into an aoe effect cast on them and negate a cone area behind them (i.e. cutting a fireball in half), or making tweaking an active spell's magical formula so that they can reduce an enemy's defenses (i.e. reduce mage armor or shield spells bonus by a flat amount), or change an incoming damage type. Think of it like a sort of reverse metamagic sort of thing where they can only effect others' spells or effects and not cast their own spells.</p><p></p><p>Another idea, sort of similar to the using terrain thing is the ability to somehow set up cause and effect in rube goldberg sort of ways. A great example of this is in the show Alphas, where one character basically kills someone on the other side of a crowded city block by setting off a chain reaction of objects using a quarter. Good luck translating it to game though, admittedly. <img class="smilie smilie--emoji" loading="lazy" alt="😅" title="Grinning face with sweat :sweat_smile:" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f605.png" data-shortname=":sweat_smile:" /></p></blockquote><p></p>
[QUOTE="MostlyHarmless42, post: 8038577, member: 6845520"] You joke, but the idea of something a fighter or rogue using intelligence (arcane knowledge) and weaponry to "cut through" and cancel or alter magic somehow could be quite interesting. The struggle is how to translate that to mechanics. Dispelling or counter spelling or hindering concentration are easy such ideas, but one thing I'd ideally suggest if designing such a thing is that you do NOT just copy the mageslayer(or hunter, whatever) feat. Make something that compliments and works with it. Something like they can cut into an aoe effect cast on them and negate a cone area behind them (i.e. cutting a fireball in half), or making tweaking an active spell's magical formula so that they can reduce an enemy's defenses (i.e. reduce mage armor or shield spells bonus by a flat amount), or change an incoming damage type. Think of it like a sort of reverse metamagic sort of thing where they can only effect others' spells or effects and not cast their own spells. Another idea, sort of similar to the using terrain thing is the ability to somehow set up cause and effect in rube goldberg sort of ways. A great example of this is in the show Alphas, where one character basically kills someone on the other side of a crowded city block by setting off a chain reaction of objects using a quarter. Good luck translating it to game though, admittedly. 😅 [/QUOTE]
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