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Intelligence is your lie detecting stat - is it still a dump stat?
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<blockquote data-quote="DEFCON 1" data-source="post: 8850192" data-attributes="member: 7006"><p>I still think I'm not getting it? Or at least how your explanation of Knowledge skills is making INT less desirable? The condensation of dozens of INT-based Knowledge subskills down to 4 "super-skills" doesn't reduce the number of times INT is used or asked for... it just reduces the number of proficiencies that are required to get better at any of those things.</p><p></p><p>All those subskills you mention all still use INT as their baseline stat... regardless of whether or not the check asked for is the subskill itself, or the 5E skill that it falls under. If you ask players for a check about the Migration of X tribe... in 3.5E <em>and</em> 5E they both will add your INT mod to the check. In 5E it'd be an INT (History) check... in 3E a Knowledge (Migration) check that includes the INT modifier in it. In all cases... the checks made will include the INT modifier. That number doesn't change. The only thing that changes is the other bonus amount from skill points or proficiency bonus.</p><p></p><p>Now granted... there <em>are</em> several skills in 3E that use INT specifically and do not necessarily have a corresponding INT-based check in 5E. Appraise in 3E uses INT... and in 5E the DM would have to choose for themselves which ability score would apply (probably INT, but it doesn't necessarily have to be). Disable Device in 3E uses INT, whereas in 5E it would probably be DEX (Thieves Tools). Forgery in 3E uses INT, but in 5E again it would be up to the DM to choose which ability score you'd add the proficiency in Forgery Kit to. Probably INT again... but not necessarily. And finally anything Spellcraft related in 3E would fall under Arcana in 5E and thus use INT as well. So all told 5E lost INT use in disarming traps (which COULD be a big deal and number depending on campaign) and there might be a few other occasional checks lost to INT in 5E... but those seem few and far between to me.</p><p></p><p>I do not disagree that 3E uses INT for more different things than 5E-- the additional skill points gained for high INT being the main thing-- but in terms of the Knowledge skill / subskill condensing? That doesn't affect the use of INT at all as far as I can tell. They are all INT checks and the only different is the proficiency/skill point bonus you add to it.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 8850192, member: 7006"] I still think I'm not getting it? Or at least how your explanation of Knowledge skills is making INT less desirable? The condensation of dozens of INT-based Knowledge subskills down to 4 "super-skills" doesn't reduce the number of times INT is used or asked for... it just reduces the number of proficiencies that are required to get better at any of those things. All those subskills you mention all still use INT as their baseline stat... regardless of whether or not the check asked for is the subskill itself, or the 5E skill that it falls under. If you ask players for a check about the Migration of X tribe... in 3.5E [I]and[/I] 5E they both will add your INT mod to the check. In 5E it'd be an INT (History) check... in 3E a Knowledge (Migration) check that includes the INT modifier in it. In all cases... the checks made will include the INT modifier. That number doesn't change. The only thing that changes is the other bonus amount from skill points or proficiency bonus. Now granted... there [I]are[/I] several skills in 3E that use INT specifically and do not necessarily have a corresponding INT-based check in 5E. Appraise in 3E uses INT... and in 5E the DM would have to choose for themselves which ability score would apply (probably INT, but it doesn't necessarily have to be). Disable Device in 3E uses INT, whereas in 5E it would probably be DEX (Thieves Tools). Forgery in 3E uses INT, but in 5E again it would be up to the DM to choose which ability score you'd add the proficiency in Forgery Kit to. Probably INT again... but not necessarily. And finally anything Spellcraft related in 3E would fall under Arcana in 5E and thus use INT as well. So all told 5E lost INT use in disarming traps (which COULD be a big deal and number depending on campaign) and there might be a few other occasional checks lost to INT in 5E... but those seem few and far between to me. I do not disagree that 3E uses INT for more different things than 5E-- the additional skill points gained for high INT being the main thing-- but in terms of the Knowledge skill / subskill condensing? That doesn't affect the use of INT at all as far as I can tell. They are all INT checks and the only different is the proficiency/skill point bonus you add to it. [/QUOTE]
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