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Intelligence to Initiative
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<blockquote data-quote="Deodanth" data-source="post: 4365232" data-attributes="member: 69243"><p>Not always. My real problem with Initiative is that the result is scattered by the whim of the fiendish d20, which means bonuses don't matter much unless they are really high (via Imp. Init. feat) or you happen to get a roll close to that of the monster. With attacks, saves, skill rolls, etc. you are up against fixed DCs and you also get many repetitions, which gives the "law of averages" a chance to work. But for Init, you still get (normally) only one roll per encounter. </p><p> </p><p>I await the results of Kzach's playtest... but for the rest of you, answer this as an example: how many times has the warlord's +2 for Combat Leader made a difference in the order?</p><p> </p><p>My solution is to use a bellcurve roll (2d10, 3d6) or tie the initiative roll to a smaller result set -- my preference is the 1d12. It doesn't mess with any other mechanics, and it gets the old d12 out of the bag more often <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /> </p><p> </p><p> </p><p></p><p> </p><p>I had a similar idea, only putting the bonus points at Int 15, Int 20, etc. I keep thinking there must be a good reason they completely freed the skill system from Int. I mean, only 3 of 17 skills even use it as their key ability (and does anyone else think Religion should be tied to Wis rather than Int?) </p><p> </p><p></p><p> </p><p>Great Success!</p></blockquote><p></p>
[QUOTE="Deodanth, post: 4365232, member: 69243"] Not always. My real problem with Initiative is that the result is scattered by the whim of the fiendish d20, which means bonuses don't matter much unless they are really high (via Imp. Init. feat) or you happen to get a roll close to that of the monster. With attacks, saves, skill rolls, etc. you are up against fixed DCs and you also get many repetitions, which gives the "law of averages" a chance to work. But for Init, you still get (normally) only one roll per encounter. I await the results of Kzach's playtest... but for the rest of you, answer this as an example: how many times has the warlord's +2 for Combat Leader made a difference in the order? My solution is to use a bellcurve roll (2d10, 3d6) or tie the initiative roll to a smaller result set -- my preference is the 1d12. It doesn't mess with any other mechanics, and it gets the old d12 out of the bag more often :cool: I had a similar idea, only putting the bonus points at Int 15, Int 20, etc. I keep thinking there must be a good reason they completely freed the skill system from Int. I mean, only 3 of 17 skills even use it as their key ability (and does anyone else think Religion should be tied to Wis rather than Int?) Great Success! [/QUOTE]
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