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Intelligent and Dumb Creatures
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<blockquote data-quote="Land Outcast" data-source="post: 2876026" data-attributes="member: 29160"><p>WOW... O.O</p><p>thanks for the -extensive- feedback</p><p></p><p></p><p></p><p>Of course it doesn't (As Silver has extensively demonstrated), but it would indeed be nice to make a table such that: "Oh, intelligence less than 5... then generally it wouldn't try and avoid provoking AoOs"</p><p></p><p>But as Silver showed to us, a Troll wouldn't care if someone is beating his back, he'll first tear up the small puny guy who spat at him; anyways he'll be alright in a few hours from now. On the other hand, an Ogre (with a cowardly cultural attribute in Silver's case) wouldn't ignore a guy who's landing quite heavy blows on his back.</p><p></p><p>Situation, culture/instinct, and personality logically come into play; but Int is what allows the combatant to use reason applied to the situation, therefore possibly ignoring culture-personality to gain an edge.</p><p></p><p><strong>Example:</strong></p><p>A cowardly creature with really low intelligence is before a staggered (0hp) enemy, but it received a strong beating and now wouldn't attack even it its life went on it.</p><p>A smarter creature would give it a shot (excepting a patological coward), realizing that if its blow results true, it'd fell its enemy with not much effort.</p></blockquote><p></p>
[QUOTE="Land Outcast, post: 2876026, member: 29160"] WOW... O.O thanks for the -extensive- feedback Of course it doesn't (As Silver has extensively demonstrated), but it would indeed be nice to make a table such that: "Oh, intelligence less than 5... then generally it wouldn't try and avoid provoking AoOs" But as Silver showed to us, a Troll wouldn't care if someone is beating his back, he'll first tear up the small puny guy who spat at him; anyways he'll be alright in a few hours from now. On the other hand, an Ogre (with a cowardly cultural attribute in Silver's case) wouldn't ignore a guy who's landing quite heavy blows on his back. Situation, culture/instinct, and personality logically come into play; but Int is what allows the combatant to use reason applied to the situation, therefore possibly ignoring culture-personality to gain an edge. [B]Example:[/B] A cowardly creature with really low intelligence is before a staggered (0hp) enemy, but it received a strong beating and now wouldn't attack even it its life went on it. A smarter creature would give it a shot (excepting a patological coward), realizing that if its blow results true, it'd fell its enemy with not much effort. [/QUOTE]
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