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Community
General Tabletop Discussion
*Dungeons & Dragons
Intelligent BBEG captured PCs, now what?
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<blockquote data-quote="Baldurs_Underdark" data-source="post: 8154838" data-attributes="member: 6880355"><p>In our previous session, the BBEG (Drow mage, INT 24, WIS 20, lawful evil, homebrew) captured the PCs (party of 4, all level 14, two spell-casters). They ran out of spells/HP and surrendered after they correctly didn't see an escape. </p><p></p><p>The BBEG could just kill them, but I don't want to end the campaign here. The campaign is too much fun, and also it feels wrong to kill the PCs after they surrender (even though they did the same to some of my NPCs <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f644.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":rolleyes:" title="Roll eyes :rolleyes:" data-smilie="11"data-shortname=":rolleyes:" />). So, the logical next step is that the BBEG will lock up the PCs in a jail... to be dealt with (or experimented on?) later.</p><p></p><p>We ended the session in a large room in the upper levels of the lair. The players haven't seen the jail/dungeons yet, so I have a lot of freedom to design the jail before next session (in 3 weeks). In my opinion this BBEG should be able to build a jail that they cannot escape from. But I want to give the players something to play for, so the PCs should have a chance to escape.</p><p></p><p>So, what could be a critical mistake in a jail where a <em>very</em> intelligent mage would lock up dangerous high level characters? I don't want it to look like this mage made a huge blunder.</p><p></p><p>All ideas are welcome. Feel like I cornered myself a little as DM here. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Baldurs_Underdark, post: 8154838, member: 6880355"] In our previous session, the BBEG (Drow mage, INT 24, WIS 20, lawful evil, homebrew) captured the PCs (party of 4, all level 14, two spell-casters). They ran out of spells/HP and surrendered after they correctly didn't see an escape. The BBEG could just kill them, but I don't want to end the campaign here. The campaign is too much fun, and also it feels wrong to kill the PCs after they surrender (even though they did the same to some of my NPCs :rolleyes:). So, the logical next step is that the BBEG will lock up the PCs in a jail... to be dealt with (or experimented on?) later. We ended the session in a large room in the upper levels of the lair. The players haven't seen the jail/dungeons yet, so I have a lot of freedom to design the jail before next session (in 3 weeks). In my opinion this BBEG should be able to build a jail that they cannot escape from. But I want to give the players something to play for, so the PCs should have a chance to escape. So, what could be a critical mistake in a jail where a [I]very[/I] intelligent mage would lock up dangerous high level characters? I don't want it to look like this mage made a huge blunder. All ideas are welcome. Feel like I cornered myself a little as DM here. :) [/QUOTE]
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Intelligent BBEG captured PCs, now what?
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