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General Tabletop Discussion
*Dungeons & Dragons
Intelligent BBEG captured PCs, now what?
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<blockquote data-quote="Benjamin Olson" data-source="post: 8155010" data-attributes="member: 6988941"><p>1. He doubtlessly has most of his lair warded against teleportation and planar travel, somewhere, secured deep in the dungeon, is the big pentagram room he uses for devil and demon summoning, which naturally is the one part that is not so warded. So they might have to fight their way deeper into his dungeon to teleport out. Likely whatever anti-escape measures he has beyond their cells are about keeping them from heading up, not further down.</p><p></p><p>2. Between the fact that he comes from a slaver race and the fact that he probably binds unwilling interplanar being to serve him, somewhere in this complex there are probably malcontent unwilling servants of some variety. Somewhere in the process of being jailed, tortured, and/or experimented on the players will have the opportunity to interact with and try to sway such beings. If there are no malcontents on his staff then it must be filled out with mindless automotons (constructed, summoned, reanimated, or mindcontrolled beings) who likely perform their functions in a very literal and unthinking way with minimal situational awareness or he has a bunch of cruel enthusiasts for evil, in which case they may be easy to fool or may get carried away with their torturing duties. In any case, however smart he is everyone on his team is not equally smart. The fact that their boss is brilliant may well mean they are not really delegated authority to think for themselves and adapt to whatever the PCs throw at his organization.</p><p></p><p>3. You don't get to being 24 Intelligence without being curious. Level 14 adventurer's don't come along every day, these are presumably interesting people with interesting stories to tell. He may take a liking to one or more of them. He may become convinced he has turned one or more of them and wish to make use of their skills. He may find one less impressive and think he can safely let them go in exchange for a ransome or revealing some secret or other. He may kill one and dispose of the body, little knowing that the party has some ally capable of finding the body and raising it from the dead. </p><p></p><p>4. Out there idea if you're really stuck. Play a one shot with new characters where at the end of the dungeon the characters accidentally trigger a group greater restoration, and discover that they are the same characters from your current campaign who have had their memories and perceptions extensively altered and been sent on a quest by your big bad to get something for his nefarious plans.</p></blockquote><p></p>
[QUOTE="Benjamin Olson, post: 8155010, member: 6988941"] 1. He doubtlessly has most of his lair warded against teleportation and planar travel, somewhere, secured deep in the dungeon, is the big pentagram room he uses for devil and demon summoning, which naturally is the one part that is not so warded. So they might have to fight their way deeper into his dungeon to teleport out. Likely whatever anti-escape measures he has beyond their cells are about keeping them from heading up, not further down. 2. Between the fact that he comes from a slaver race and the fact that he probably binds unwilling interplanar being to serve him, somewhere in this complex there are probably malcontent unwilling servants of some variety. Somewhere in the process of being jailed, tortured, and/or experimented on the players will have the opportunity to interact with and try to sway such beings. If there are no malcontents on his staff then it must be filled out with mindless automotons (constructed, summoned, reanimated, or mindcontrolled beings) who likely perform their functions in a very literal and unthinking way with minimal situational awareness or he has a bunch of cruel enthusiasts for evil, in which case they may be easy to fool or may get carried away with their torturing duties. In any case, however smart he is everyone on his team is not equally smart. The fact that their boss is brilliant may well mean they are not really delegated authority to think for themselves and adapt to whatever the PCs throw at his organization. 3. You don't get to being 24 Intelligence without being curious. Level 14 adventurer's don't come along every day, these are presumably interesting people with interesting stories to tell. He may take a liking to one or more of them. He may become convinced he has turned one or more of them and wish to make use of their skills. He may find one less impressive and think he can safely let them go in exchange for a ransome or revealing some secret or other. He may kill one and dispose of the body, little knowing that the party has some ally capable of finding the body and raising it from the dead. 4. Out there idea if you're really stuck. Play a one shot with new characters where at the end of the dungeon the characters accidentally trigger a group greater restoration, and discover that they are the same characters from your current campaign who have had their memories and perceptions extensively altered and been sent on a quest by your big bad to get something for his nefarious plans. [/QUOTE]
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Intelligent BBEG captured PCs, now what?
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