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Intelligent creatures: DM vs Players inevitable.
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<blockquote data-quote="FormerlyHemlock" data-source="post: 6880936" data-attributes="member: 6787650"><p>I'm curious what sort of things you include under "to the best of their abilities". Are you talking about tactical level stuff like hobgoblins building a glacis with an abattis and a berm around their day camp? Yes, absolutely, I do that for intelligent opponents. Are you talking about larger-scale stuff like a villain employing overwhelming force against the PCs instead of sending his minions to get whittled away in bite-sized chunks? I try to avoid doing that, but the best way I know of to avoid doing that is to avoid letting the PCs make enemies of powerful, malign creatures with lots of resources and intelligence--when they do acquire powerful enemies, it turns into a cat-and-mouse game of the players hiding from those enemies during or between adventures. (Think of the A-Team here, on the run from the law.)</p><p></p><p>I don't let enemies know things they couldn't know, and I try to avoid giving them superintelligent powerful enemies, because the reality is that if I do I will glass them. The DM's job is not to kill the PCs, so I try to avoid putting them in a position where I'm going to do that. I suppose if I did kill them all, unavoidably, through no fault of their own, I'd probably give them the option of becoming revenants...</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 6880936, member: 6787650"] I'm curious what sort of things you include under "to the best of their abilities". Are you talking about tactical level stuff like hobgoblins building a glacis with an abattis and a berm around their day camp? Yes, absolutely, I do that for intelligent opponents. Are you talking about larger-scale stuff like a villain employing overwhelming force against the PCs instead of sending his minions to get whittled away in bite-sized chunks? I try to avoid doing that, but the best way I know of to avoid doing that is to avoid letting the PCs make enemies of powerful, malign creatures with lots of resources and intelligence--when they do acquire powerful enemies, it turns into a cat-and-mouse game of the players hiding from those enemies during or between adventures. (Think of the A-Team here, on the run from the law.) I don't let enemies know things they couldn't know, and I try to avoid giving them superintelligent powerful enemies, because the reality is that if I do I will glass them. The DM's job is not to kill the PCs, so I try to avoid putting them in a position where I'm going to do that. I suppose if I did kill them all, unavoidably, through no fault of their own, I'd probably give them the option of becoming revenants... [/QUOTE]
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