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<blockquote data-quote="snabul" data-source="post: 3402299" data-attributes="member: 50813"><p>One of my players decided to play a sword spirit, kind of demon or ghost, that inhabits magical weapons.</p><p></p><p>We adapted some rules from the golden Immortal set of D&D.</p><p>The PC is starting as a bodyless being, merely a voive in the head of the "bearer" of the sword, preferrably an other PC.</p><p></p><p>Its much fun.</p><p></p><p>The Spirit grows in Power, able to direct its "bearer". So sooner or later the sword spirit moves to the blade of a chosen NPC of great Power an low Intelligence.</p><p></p><p>A running gag in our Campaign is the certain death of these NPCs. Each session the NPC dies and the spirit has to look for a new one, that takes the obviousely cursed blade.</p><p></p><p>The player of the spirit enjoys to have no mortal body, facing different kinds of danger than the rest of his group. We play in planescape setting, where the spirit is hunted by fiends and villians, who trap and trade souls like birds or cattle.</p><p></p><p>A good way to introduce this Charakter to the group is as a ghost in a bottle.</p><p></p><p>We use Warhammer FRPG Rules, that has Magic Points to create magic effects.</p><p>The sword spirit spends 100 Experience Points (You gain 100 - 300 per game session) to gain 1 Magic Point.</p><p>It can use Magic Points for spell like effects or to summon an avatar it has learned before, to leave the blade (10 Magic Points to summon an avatar)</p><p>To learn creating an avatar, the spirit spends 100 Points per Level of the type, 100 Points for a bat, 800 Points for a manticor etc.</p><p></p><p>P.S.: Please excuse my bad english ;-)</p></blockquote><p></p>
[QUOTE="snabul, post: 3402299, member: 50813"] One of my players decided to play a sword spirit, kind of demon or ghost, that inhabits magical weapons. We adapted some rules from the golden Immortal set of D&D. The PC is starting as a bodyless being, merely a voive in the head of the "bearer" of the sword, preferrably an other PC. Its much fun. The Spirit grows in Power, able to direct its "bearer". So sooner or later the sword spirit moves to the blade of a chosen NPC of great Power an low Intelligence. A running gag in our Campaign is the certain death of these NPCs. Each session the NPC dies and the spirit has to look for a new one, that takes the obviousely cursed blade. The player of the spirit enjoys to have no mortal body, facing different kinds of danger than the rest of his group. We play in planescape setting, where the spirit is hunted by fiends and villians, who trap and trade souls like birds or cattle. A good way to introduce this Charakter to the group is as a ghost in a bottle. We use Warhammer FRPG Rules, that has Magic Points to create magic effects. The sword spirit spends 100 Experience Points (You gain 100 - 300 per game session) to gain 1 Magic Point. It can use Magic Points for spell like effects or to summon an avatar it has learned before, to leave the blade (10 Magic Points to summon an avatar) To learn creating an avatar, the spirit spends 100 Points per Level of the type, 100 Points for a bat, 800 Points for a manticor etc. P.S.: Please excuse my bad english ;-) [/QUOTE]
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