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Intelligent Items as PCs
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<blockquote data-quote="BlackMoria" data-source="post: 3402620" data-attributes="member: 424"><p>I was an intelligent sword in one campaign. And an artifact in another campaign. And the wizard's psuedodragon familar in yet another.</p><p></p><p>The nature of the blade was that I was a soul trapped mage trapped in the blade.</p><p></p><p>I had fixed abilities (as per the intelligent items rules)</p><p></p><p>I had the ability to grow in power by casting spells through the blade.</p><p></p><p>My ability to influence my wielder (another PC) was limited to my real life persuasion ability to convince the player playing my wielder to do this or that.</p><p></p><p>It was a different experience. Mundane stuff one takes for granted (like walking where ever you want when you want) becomes a issue because you have to convince someone to carry / take you there.</p><p></p><p>And if you get annoying, the party puts you in a bag of holding to shut you up... <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /> (I had that happen alot)</p><p></p><p>It is a interesting roleplaying experience, provided you are willing to bear with the limitations and challenges.</p></blockquote><p></p>
[QUOTE="BlackMoria, post: 3402620, member: 424"] I was an intelligent sword in one campaign. And an artifact in another campaign. And the wizard's psuedodragon familar in yet another. The nature of the blade was that I was a soul trapped mage trapped in the blade. I had fixed abilities (as per the intelligent items rules) I had the ability to grow in power by casting spells through the blade. My ability to influence my wielder (another PC) was limited to my real life persuasion ability to convince the player playing my wielder to do this or that. It was a different experience. Mundane stuff one takes for granted (like walking where ever you want when you want) becomes a issue because you have to convince someone to carry / take you there. And if you get annoying, the party puts you in a bag of holding to shut you up... :lol: (I had that happen alot) It is a interesting roleplaying experience, provided you are willing to bear with the limitations and challenges. [/QUOTE]
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