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Intelligent Items at 1st level?
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<blockquote data-quote="SWBaxter" data-source="post: 3425363" data-attributes="member: 27926"><p>I played in a campaign - way back when 2E was young and fresh, 1989ish - where each character started with a level-appropriate magic item that would increase in power as we learned more about it. All were eventually artifact-level in power (and associated nastiness), and linked to the end of the world-type situation we were dealing with. It was pretty cool.</p><p></p><p></p><p></p><p>It does indeed sound pretty darn powerful. If I were to do that sort of thing, I'd probably use the intelligent item rules from the <em>Complete Book of Eldritch Might</em> (by Malhavoc). The system there gives allows items to earn XP (via their owners sacrificing XP on the item's behalf) and earn abilities, feats, and skills as they do so. As well, I'd try to go with non-weapon/armour items, so the player doesn't feel compelled to adjust his combat build around the item's abilities.</p></blockquote><p></p>
[QUOTE="SWBaxter, post: 3425363, member: 27926"] I played in a campaign - way back when 2E was young and fresh, 1989ish - where each character started with a level-appropriate magic item that would increase in power as we learned more about it. All were eventually artifact-level in power (and associated nastiness), and linked to the end of the world-type situation we were dealing with. It was pretty cool. It does indeed sound pretty darn powerful. If I were to do that sort of thing, I'd probably use the intelligent item rules from the [i]Complete Book of Eldritch Might[/i] (by Malhavoc). The system there gives allows items to earn XP (via their owners sacrificing XP on the item's behalf) and earn abilities, feats, and skills as they do so. As well, I'd try to go with non-weapon/armour items, so the player doesn't feel compelled to adjust his combat build around the item's abilities. [/QUOTE]
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Intelligent Items at 1st level?
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