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Intelligent Items at 1st level?
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<blockquote data-quote="howandwhy99" data-source="post: 3426672" data-attributes="member: 3192"><p>Sounds like you prefer a High Magic game. That's not bad, but I would watch the cost levels. Even if you believe some powers are weaker than they are listed at, giving what you are at 1st level will unbalance the game.</p><p></p><p>Try multiplying the Suggested Wealth table x10 for each level. The IMPORTANT thing is, make sure you do it for the NPC wealth tables too. Monsters will have 10x as valuable gear as well. </p><p></p><p>To keep costs correct, if you use magic shops, make all magic items 1/10 listed value (or in silver pieces).</p><p></p><p>The consequences, though, are probably a lot of quick deaths. So consider increasing HP across the board by some factor or percentage.</p><p></p><p></p><p></p><p>Intelligent items, if you don't mind them not being +1 as normally required for weapons, are virtually cost free. They offer about the same benefit as a normal NPC traveling with the party.</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 3426672, member: 3192"] Sounds like you prefer a High Magic game. That's not bad, but I would watch the cost levels. Even if you believe some powers are weaker than they are listed at, giving what you are at 1st level will unbalance the game. Try multiplying the Suggested Wealth table x10 for each level. The IMPORTANT thing is, make sure you do it for the NPC wealth tables too. Monsters will have 10x as valuable gear as well. To keep costs correct, if you use magic shops, make all magic items 1/10 listed value (or in silver pieces). The consequences, though, are probably a lot of quick deaths. So consider increasing HP across the board by some factor or percentage. Intelligent items, if you don't mind them not being +1 as normally required for weapons, are virtually cost free. They offer about the same benefit as a normal NPC traveling with the party. [/QUOTE]
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Intelligent Items at 1st level?
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