Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Intelligent magic weapons and their side effects
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Prism" data-source="post: 6792025" data-attributes="member: 9501"><p>So far each of the three released modules after the starter set have contained at least one very powerful magic weapon with some serious undesirable side effects. I am interested to know if DM’s of these adventures have played up these flaws or generally ignored them.</p><p>There are some item spoilers for all three adventures in this post so best not to read further if playing these…</p><p></p><p>Hoard of the Dragon Queen contains a powerful yet evil intelligent great sword. Probably due to the early release of this adventure we are not given the swords charisma attribute but its easy enough to allocate one. So checking the DMG to see what an intelligent item can do to mess with its wielder it can make all sorts of demands of them to follow its alignment or goals. If the wielder refuses it can withhold some or all of its abilities, or prevent attunement or even cast charm person once per day on the wielder. All this stuff can seriously screw up a party and probably should considering the nature of the sword. I know when our party found this we dropped it immediately.</p><p></p><p>In Princes of the Apocalypse you can find and wield the four elemental evil weapons. Now these are more subtle influencers as all they do is add a character flaw to the wielder. So either the player has to role play this flaw voluntarily or use the inspiration mechanic to reward the player. Did any players do this in your game or did you let the characters use them unhindered?</p><p></p><p>In Out of the Abyss the party can find a goodly intelligent sunblade which comes with its own side effects – mainly that it wants to glow constantly and creates some serious issues for sneaking around the underdark. It has a reasonable charisma and is therefore quite hard to resist if it wants its own way. I could also see some problems interacting with many of the would be allies, like drow, when its in the party. Would you as a DM ignore those aspects or do you make the adventure harder for the players (like shining at inopportune times) to compensate for its in combat benefits. Oh and as a final thought the same adventure contains the wand of orcus. How harsh are you when choosing the detrimental effects – disadvantage on saves vs spells plus aging up to 30 years? Something a bit more lenient?</p><p></p><p>I ask this because our group has often included intelligent items and artifacts in our adventures but rarely have they been entirely beneficial to the party and sometimes have been downright problem items, leading in the worst cases to character death – usually after being charmed to dominated by the item. Basically are intelligent items more trouble than they are worth?</p></blockquote><p></p>
[QUOTE="Prism, post: 6792025, member: 9501"] So far each of the three released modules after the starter set have contained at least one very powerful magic weapon with some serious undesirable side effects. I am interested to know if DM’s of these adventures have played up these flaws or generally ignored them. There are some item spoilers for all three adventures in this post so best not to read further if playing these… Hoard of the Dragon Queen contains a powerful yet evil intelligent great sword. Probably due to the early release of this adventure we are not given the swords charisma attribute but its easy enough to allocate one. So checking the DMG to see what an intelligent item can do to mess with its wielder it can make all sorts of demands of them to follow its alignment or goals. If the wielder refuses it can withhold some or all of its abilities, or prevent attunement or even cast charm person once per day on the wielder. All this stuff can seriously screw up a party and probably should considering the nature of the sword. I know when our party found this we dropped it immediately. In Princes of the Apocalypse you can find and wield the four elemental evil weapons. Now these are more subtle influencers as all they do is add a character flaw to the wielder. So either the player has to role play this flaw voluntarily or use the inspiration mechanic to reward the player. Did any players do this in your game or did you let the characters use them unhindered? In Out of the Abyss the party can find a goodly intelligent sunblade which comes with its own side effects – mainly that it wants to glow constantly and creates some serious issues for sneaking around the underdark. It has a reasonable charisma and is therefore quite hard to resist if it wants its own way. I could also see some problems interacting with many of the would be allies, like drow, when its in the party. Would you as a DM ignore those aspects or do you make the adventure harder for the players (like shining at inopportune times) to compensate for its in combat benefits. Oh and as a final thought the same adventure contains the wand of orcus. How harsh are you when choosing the detrimental effects – disadvantage on saves vs spells plus aging up to 30 years? Something a bit more lenient? I ask this because our group has often included intelligent items and artifacts in our adventures but rarely have they been entirely beneficial to the party and sometimes have been downright problem items, leading in the worst cases to character death – usually after being charmed to dominated by the item. Basically are intelligent items more trouble than they are worth? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Intelligent magic weapons and their side effects
Top