Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Intelligent magic weapons and their side effects
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Unwise" data-source="post: 6792241" data-attributes="member: 98008"><p>I love intelligent items, I just think that using them as a domination thing is lazy and not very fun in most circumstances. There are lots of cool things you can do with an intelligent weapon or item that does not remove control of the PC from the player.</p><p></p><p>- The item can activate and deactivate its abilities whenever it wants.</p><p>- Change the way you as the DM describe scenes and people to reflect the items influence. I have used many paranoid item. I describe people reaching inside their jacket towards a dagger shaped bulge etc and the PCs cut down people just reaching for a cigar case. I describe how shifty the inn keeper seems and the PC stays awake guarding all night.</p><p>- Let the PCs know that the item likes and dislikes their actions. Appear to be keeping some sort of tally. This influences PC behavior significantly.</p><p>- Open up new abilities when the item likes the PCs more, but the item now expects more of them and will shut off the abilities if they don't behave. Carrot and stick approach.</p><p>- Describe simply how the item makes the PC feel. You often don't need to do more than that to discourage a PC using an evil item in my experience.</p><p>- Temptation, do this action and I'll give you X power.</p><p></p><p>IMC the Paladin has a Holy Avenger. The sword is literally the embodiment of his god wrath. That is all it is, it truly is an instrument of vengeance. The PC was shocked to find that the Holy Avenger was not a loving caring compassionate sword, it was the material manifestation of righteous rage, it just wants to smite and kill (righteously of course). He actually has to fight to keep it in check. He has learned that the last wielders of the item all did terrible things in their gods name. The Holy Avenger is the wrath of a god, without the wisdom of a god. It just wants to smite the bad guys, not stop and think. His Oath of Devotion gives him immunity to charm, so if he keeps his principles, he can maintain control of the rage. This has been far more interesting for all concerned than simply having an item that marries up exactly with the personality and principles of the PC.</p></blockquote><p></p>
[QUOTE="Unwise, post: 6792241, member: 98008"] I love intelligent items, I just think that using them as a domination thing is lazy and not very fun in most circumstances. There are lots of cool things you can do with an intelligent weapon or item that does not remove control of the PC from the player. - The item can activate and deactivate its abilities whenever it wants. - Change the way you as the DM describe scenes and people to reflect the items influence. I have used many paranoid item. I describe people reaching inside their jacket towards a dagger shaped bulge etc and the PCs cut down people just reaching for a cigar case. I describe how shifty the inn keeper seems and the PC stays awake guarding all night. - Let the PCs know that the item likes and dislikes their actions. Appear to be keeping some sort of tally. This influences PC behavior significantly. - Open up new abilities when the item likes the PCs more, but the item now expects more of them and will shut off the abilities if they don't behave. Carrot and stick approach. - Describe simply how the item makes the PC feel. You often don't need to do more than that to discourage a PC using an evil item in my experience. - Temptation, do this action and I'll give you X power. IMC the Paladin has a Holy Avenger. The sword is literally the embodiment of his god wrath. That is all it is, it truly is an instrument of vengeance. The PC was shocked to find that the Holy Avenger was not a loving caring compassionate sword, it was the material manifestation of righteous rage, it just wants to smite and kill (righteously of course). He actually has to fight to keep it in check. He has learned that the last wielders of the item all did terrible things in their gods name. The Holy Avenger is the wrath of a god, without the wisdom of a god. It just wants to smite the bad guys, not stop and think. His Oath of Devotion gives him immunity to charm, so if he keeps his principles, he can maintain control of the rage. This has been far more interesting for all concerned than simply having an item that marries up exactly with the personality and principles of the PC. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Intelligent magic weapons and their side effects
Top