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Intelligent Thunderstone randomizer
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<blockquote data-quote="Asmor" data-source="post: 5362306" data-attributes="member: 1154"><p>No, it does not, and I do not intend to add such a setting, for a couple of reasons.</p><p></p><p>First, I just don't find it very compelling that sometimes you'll get a feature and sometimes you won't. If I want to use traps, I'll use traps, and if I don't I won't.</p><p></p><p>Second, I don't even think it's a particularly good idea to try and replicate the original randomization process, which was designed with the constraints of cardboard in mind. Hell, the whole program is predicated on the idea that it's not uncommon for a by-the-book random setup to result in a long, drawn-out game. </p><p></p><p>The 'maybe' setting just means that there's a 50/50 chance you'll get (exactly one of) the selected feature. I may even remove this at some point and replace with a numerical dropdown, once more variety is available.</p><p></p><p>I am open to adding features to the program, and while I certainly understand the desire of some to replicate some or all of the randomization options of the original game, I'm not really willing to write the code for it if the only justification is 'that's how it is in the book.'</p><p></p><p>Reading this, I'm not sure if I'm coming off as sounding offended or snarky, and if I am then I apologize for that. Just trying to explain my thinking and methodology.</p></blockquote><p></p>
[QUOTE="Asmor, post: 5362306, member: 1154"] No, it does not, and I do not intend to add such a setting, for a couple of reasons. First, I just don't find it very compelling that sometimes you'll get a feature and sometimes you won't. If I want to use traps, I'll use traps, and if I don't I won't. Second, I don't even think it's a particularly good idea to try and replicate the original randomization process, which was designed with the constraints of cardboard in mind. Hell, the whole program is predicated on the idea that it's not uncommon for a by-the-book random setup to result in a long, drawn-out game. The 'maybe' setting just means that there's a 50/50 chance you'll get (exactly one of) the selected feature. I may even remove this at some point and replace with a numerical dropdown, once more variety is available. I am open to adding features to the program, and while I certainly understand the desire of some to replicate some or all of the randomization options of the original game, I'm not really willing to write the code for it if the only justification is 'that's how it is in the book.' Reading this, I'm not sure if I'm coming off as sounding offended or snarky, and if I am then I apologize for that. Just trying to explain my thinking and methodology. [/QUOTE]
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