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Intelligent Weapon/EGO contest (unusual situation)
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<blockquote data-quote="Lord Pendragon" data-source="post: 1744326" data-attributes="member: 707"><p>Sure, but Vere gets a +2 circumstance bonus vs. Robyn as well. Remember that as well as Robyn knows Vere, Vere knows Robyn just as well. The familiarity doesn't work only one way. Also, I'd equate the relationship similiar to a mother-daughter one. The mother shapes the daughter's growth, and the daughter shares a lot of the mother's morals and worldview. But that doesn't mean the daughter won't fight to have her own way.Again, in my view, you're giving the creator too much control over the created item. It is not, IMO, accurate to use a programmer/program relationship. The item is a sentient being, a personality that develops from a shard of Robyn's experiences, but is not under her direct control or directly shaped by her wishes. Indeed, the fact that the item's personality is based on Robyn's might make it <em>less</em> tractable, if Robyn herself is a particularly independent-minded individual.</p><p></p><p>I'd stick with the mother/daughter relationship as a working model, and note that while a daughter may be raised to share a lot of her mother's ideals, she can at times interpret those ideals in a radically different way, or reject them entirely.</p></blockquote><p></p>
[QUOTE="Lord Pendragon, post: 1744326, member: 707"] Sure, but Vere gets a +2 circumstance bonus vs. Robyn as well. Remember that as well as Robyn knows Vere, Vere knows Robyn just as well. The familiarity doesn't work only one way. Also, I'd equate the relationship similiar to a mother-daughter one. The mother shapes the daughter's growth, and the daughter shares a lot of the mother's morals and worldview. But that doesn't mean the daughter won't fight to have her own way.Again, in my view, you're giving the creator too much control over the created item. It is not, IMO, accurate to use a programmer/program relationship. The item is a sentient being, a personality that develops from a shard of Robyn's experiences, but is not under her direct control or directly shaped by her wishes. Indeed, the fact that the item's personality is based on Robyn's might make it [i]less[/i] tractable, if Robyn herself is a particularly independent-minded individual. I'd stick with the mother/daughter relationship as a working model, and note that while a daughter may be raised to share a lot of her mother's ideals, she can at times interpret those ideals in a radically different way, or reject them entirely. [/QUOTE]
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Intelligent Weapon/EGO contest (unusual situation)
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