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General Tabletop Discussion
*Pathfinder & Starfinder
Intelligent Weapon/EGO contest (unusual situation)
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<blockquote data-quote="Damon Griffin" data-source="post: 1744339" data-attributes="member: 3568"><p>I don't think it's out of line to want to create a powerful item that doesn't cripple my ability to act every time I try to use it. What's the good of having an incredibly nifty bow, custom built to my exact specs, if it's going to be constantly arguing with me and refusing to hit what I aim at?</p><p></p><p>I *expect* some differences of opinion; the interplay between a PC and an intelligent weapon can be fun, and it makes sense that things shouldn't always go exactly like the player would want them to.</p><p></p><p>I *chose* the personality traits I listed, knowing they might be inconvenient at times, because I thought they made sense for the item being created. If I'd wanted to make things easy on myself, I could have given the bow different personality traits, like Obsequious, Easy Going and Forgiving (all these traits are coming from Table 5-5 in the DMG, incidentally.)</p><p></p><p>All that said, the main questions in my original post were: </p><p></p><p>Will the bow be open to an ethical dialogue, or does the nature of its "programming" preclude recognition of shades of gray or the adoption of situational ethics? </p><p></p><p>If not, whose interpretation of Chaotic Good is indelibly imprinted on the bow, if not that of the Chaotic Good character who created it?</p><p></p><p>Should my character have any greater "pull" with the item when EGO contents occur, given that he's the items creator and not some random bozo who found the bow in a treasure hoard?</p><p></p><p>I know there will be differences of opinion between Robyn and Vere. I'm hoping that will be part of the fun. What I'm trying to figure out here is how often such contests are likely to take place and whether there's anything I can do to improve my chances of winning a few more of them.</p></blockquote><p></p>
[QUOTE="Damon Griffin, post: 1744339, member: 3568"] I don't think it's out of line to want to create a powerful item that doesn't cripple my ability to act every time I try to use it. What's the good of having an incredibly nifty bow, custom built to my exact specs, if it's going to be constantly arguing with me and refusing to hit what I aim at? I *expect* some differences of opinion; the interplay between a PC and an intelligent weapon can be fun, and it makes sense that things shouldn't always go exactly like the player would want them to. I *chose* the personality traits I listed, knowing they might be inconvenient at times, because I thought they made sense for the item being created. If I'd wanted to make things easy on myself, I could have given the bow different personality traits, like Obsequious, Easy Going and Forgiving (all these traits are coming from Table 5-5 in the DMG, incidentally.) All that said, the main questions in my original post were: Will the bow be open to an ethical dialogue, or does the nature of its "programming" preclude recognition of shades of gray or the adoption of situational ethics? If not, whose interpretation of Chaotic Good is indelibly imprinted on the bow, if not that of the Chaotic Good character who created it? Should my character have any greater "pull" with the item when EGO contents occur, given that he's the items creator and not some random bozo who found the bow in a treasure hoard? I know there will be differences of opinion between Robyn and Vere. I'm hoping that will be part of the fun. What I'm trying to figure out here is how often such contests are likely to take place and whether there's anything I can do to improve my chances of winning a few more of them. [/QUOTE]
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