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<blockquote data-quote="DMZ2112" data-source="post: 6263895" data-attributes="member: 78752"><p>The inspiration behind my question is that this is exactly how I used to feel about the situation, but today I got to thinking about what a bizarre statement that is if you substitute two RPGs in any other genre for Pathfinder and D&D5. D&D has always been the elephant in the room in the fantasy genre, but other than WoD for horror it is difficult to think of another RPG genre that is dominated in the same way.</p><p></p><p>Would you ever say, "Any game being played with Traveller is a game not being played with Alternity?" Certainly it's true, but is it meaningful? In most other RPG genres, things seem to have come to an equilibrium state, where games aren't competing for market share so much as they each have their own strengths and exist as alternatives to one another.</p><p></p><p></p><p> </p><p>Fiscally they absolutely want each other to crash and burn, because being the only game in town means you're the only game in town -- that's Free Market Nirvana stuff. That's why I took it off the table for the purposes of this discussion.</p><p></p><p></p><p></p><p>This is not necessarily true. Without making any kind of value judgment: it is theoretically possible for a product to fail even in the absence of any competition, if not enough people want it.</p></blockquote><p></p>
[QUOTE="DMZ2112, post: 6263895, member: 78752"] The inspiration behind my question is that this is exactly how I used to feel about the situation, but today I got to thinking about what a bizarre statement that is if you substitute two RPGs in any other genre for Pathfinder and D&D5. D&D has always been the elephant in the room in the fantasy genre, but other than WoD for horror it is difficult to think of another RPG genre that is dominated in the same way. Would you ever say, "Any game being played with Traveller is a game not being played with Alternity?" Certainly it's true, but is it meaningful? In most other RPG genres, things seem to have come to an equilibrium state, where games aren't competing for market share so much as they each have their own strengths and exist as alternatives to one another. Fiscally they absolutely want each other to crash and burn, because being the only game in town means you're the only game in town -- that's Free Market Nirvana stuff. That's why I took it off the table for the purposes of this discussion. This is not necessarily true. Without making any kind of value judgment: it is theoretically possible for a product to fail even in the absence of any competition, if not enough people want it. [/QUOTE]
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