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General Tabletop Discussion
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Intended Length of the Campaign at the Beginning
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<blockquote data-quote="The Shaman" data-source="post: 5457835" data-attributes="member: 26473"><p>Well, lessee, in <a href="http://www.obsidianportal.com/campaign/le-ballet-de-l-acier" target="_blank">my game</a> it's now 1625, and I can run this until at least 1715, and quite possibly well beyond that, as long as I have players.</p><p></p><p>I'd like to be the guy in the home teaching new players - or maybe pass the game on to my kids to run. Or both.For me 'campaign' is the on-going adventures of the players' characters; thus it's possible to have multiple campaigns going on in the same game-world.</p><p></p><p>I agree with the notion that a campaign may, and in my experience should, encompass a range of encounters and environments, from solving mysteries in a creepy castle to chasing pirates aboard a galley to intriguing against the prime minister to fighting back a tercio on the frontier.</p><p></p><p>I personally find settings and conceits like the "teardrop of a dying god" example to be much too limiting; I've played a few games with this sort of narrow focus, and while they can be fun with the right people and premise, generally I like a more wide-open setting and opportunities for adventure.</p></blockquote><p></p>
[QUOTE="The Shaman, post: 5457835, member: 26473"] Well, lessee, in [url=http://www.obsidianportal.com/campaign/le-ballet-de-l-acier]my game[/url] it's now 1625, and I can run this until at least 1715, and quite possibly well beyond that, as long as I have players. I'd like to be the guy in the home teaching new players - or maybe pass the game on to my kids to run. Or both.For me 'campaign' is the on-going adventures of the players' characters; thus it's possible to have multiple campaigns going on in the same game-world. I agree with the notion that a campaign may, and in my experience should, encompass a range of encounters and environments, from solving mysteries in a creepy castle to chasing pirates aboard a galley to intriguing against the prime minister to fighting back a tercio on the frontier. I personally find settings and conceits like the "teardrop of a dying god" example to be much too limiting; I've played a few games with this sort of narrow focus, and while they can be fun with the right people and premise, generally I like a more wide-open setting and opportunities for adventure. [/QUOTE]
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