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Intensify Spell is an Epic WASTE!!!!
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<blockquote data-quote="Marshall" data-source="post: 269737" data-attributes="member: 765"><p>Actually it means the designers are having second thoughts and the FAQ gets updated once-a-millenia. Or it could mean that the random ramblings that led to this "ruling" have now thoroughly been studied and the correct conclusion has been reached. ie Stacking MM effects is a quick way to 'break' MM.</p><p></p><p></p><p></p><p></p><p>Sure pg 54 ELH, since it is now the most recent rulebook, overrides the outdated FAQ. Since no other MM feat lists any way to stack, There isnt.</p><p></p><p>More proof? </p><p></p><p>Lets study <em>Enhance</em></p><p></p><p>a +4 level feat that adds 10 <em>to the cap</em> meaning you still have to have the CL to actually get the dice. <strong>This is an <em>Epic</em> feat</strong>. In order to <em>Enhance</em> multiple times, you must purchase the feat multiple times.</p><p></p><p>Compare to <em>Empower</em></p><p></p><p>a +2 level feat that increases the damage dice by 1.5 times or 5 dice on a 10 dice cap spell. Hmmm, for exactly half the levels I get exactly half the benefit of the <em><strong>Epic</strong></em> feat. </p><p></p><p>Now lets go with your 'Stacking' theory.</p><p></p><p>I <em>Enhance Fireball</em> for a total of 20d6 at 21st CL, the minimum to cast a 7th level spell with an Epic feat.</p><p></p><p>I <em>Empower Empower Fireball</em> for a total of 20d6 <strong>at 13th level</strong> the minimum to cast the 7th level spell. </p><p></p><p>So multi <em>Empower</em> is available 8 levels earlier <strong>and</strong> is exactly the same as <em>Enhance</em>. Strike One. It gets worse.</p><p></p><p>At 17th level I come into 9th level spells, Lets <em>3xEmpower Fireball</em> in that slot. Now, I have 25d6 and its still 4 levels until the <em><strong>EPIC</strong> Enhance</em> shows up. Strike Two.</p><p></p><p>Lets go a little farther shall we. Actually going Epic, now I pick up 11th level slots and we can <em>4x Empower</em> our [/i]Fire Ball[/i] for 30d6. Our <em>Enhance</em> companion is still stuck with his 20d6 unless he spends another feat on top of those required to get 11th level slots and then he still only matches us, if he has a CL30. Ours doesnt matter since <em>Empower</em> is still working off the CL10 we passed long ago. I'm still not done, our <em>Enhance</em> friend cant even use the 13th level slot where <em>Empower</em> goes to 35d6, and 15th slot costs yet another feat instead of just rising to 40d6, oh yeah <em>If at CL40</em>. Sorry, Strike Three.</p><p></p><p>Even worse, <em>Enhance</em> has no effect on spells that dont have a dam. cap. Where are super-stackers just keep racking up the bonuses. Strike 4-27! A perfect game! </p><p></p><p>Sorry Oni, the ELH overrides the FAQ, without that little 'special' bonus MM ceased stacking.</p></blockquote><p></p>
[QUOTE="Marshall, post: 269737, member: 765"] Actually it means the designers are having second thoughts and the FAQ gets updated once-a-millenia. Or it could mean that the random ramblings that led to this "ruling" have now thoroughly been studied and the correct conclusion has been reached. ie Stacking MM effects is a quick way to 'break' MM. Sure pg 54 ELH, since it is now the most recent rulebook, overrides the outdated FAQ. Since no other MM feat lists any way to stack, There isnt. More proof? Lets study [i]Enhance[/i] a +4 level feat that adds 10 [i]to the cap[/i] meaning you still have to have the CL to actually get the dice. [b]This is an [i]Epic[/i] feat[/b]. In order to [i]Enhance[/i] multiple times, you must purchase the feat multiple times. Compare to [i]Empower[/i] a +2 level feat that increases the damage dice by 1.5 times or 5 dice on a 10 dice cap spell. Hmmm, for exactly half the levels I get exactly half the benefit of the [i][b]Epic[/b][/i][b][/b] feat. Now lets go with your 'Stacking' theory. I [i]Enhance Fireball[/i] for a total of 20d6 at 21st CL, the minimum to cast a 7th level spell with an Epic feat. I [i]Empower Empower Fireball[/i] for a total of 20d6 [b]at 13th level[/b] the minimum to cast the 7th level spell. So multi [i]Empower[/i] is available 8 levels earlier [b]and[/b] is exactly the same as [i]Enhance[/i]. Strike One. It gets worse. At 17th level I come into 9th level spells, Lets [i]3xEmpower Fireball[/i] in that slot. Now, I have 25d6 and its still 4 levels until the [i][b]EPIC[/b] Enhance[/i] shows up. Strike Two. Lets go a little farther shall we. Actually going Epic, now I pick up 11th level slots and we can [i]4x Empower[/i] our [/i]Fire Ball[/i] for 30d6. Our [i]Enhance[/i] companion is still stuck with his 20d6 unless he spends another feat on top of those required to get 11th level slots and then he still only matches us, if he has a CL30. Ours doesnt matter since [i]Empower[/i] is still working off the CL10 we passed long ago. I'm still not done, our [i]Enhance[/i] friend cant even use the 13th level slot where [i]Empower[/i] goes to 35d6, and 15th slot costs yet another feat instead of just rising to 40d6, oh yeah [i]If at CL40[/i]. Sorry, Strike Three. Even worse, [i]Enhance[/i] has no effect on spells that dont have a dam. cap. Where are super-stackers just keep racking up the bonuses. Strike 4-27! A perfect game! Sorry Oni, the ELH overrides the FAQ, without that little 'special' bonus MM ceased stacking. [/QUOTE]
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