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Intensify Spell is an Epic WASTE!!!!
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<blockquote data-quote="Oni" data-source="post: 270098" data-attributes="member: 380"><p>Marshall, you some how managed to reply to my post without actually reading it, or at least thats the way it comes across. </p><p></p><p></p><p>As for the FAQ being updated not so often, while that may be true, however it is the most recent material that specifically addresses the situation of which you are speaking, and not in the roundabout and vague way that you seem to be trying to conjure up out of the ELH. </p><p></p><p></p><p>If what you are claiming about Enhance Spell (that the special section changes the way in which all metamagic feats are handled when used multiple times) was true then the special note that accompanies Enhance Spell would accompany every other metamagic feat in the ELH. Can you explain to me why this is NOT the case? The rule applies specifically to Enhance Spell and only to Ehance Spell. It has been my experience that when WotC issues a rules change (that is an official change and not a varient which are listed as such) or a clarification that they clearly lable it, for instance the change in polymorph included in Tome and Blood, or the rules clarification for Wildshape in Masters of the Wild. Can you explain to me why this is NOT the case in the ELH?</p><p></p><p></p><p>Your evidence that shows how Empower is superior to Enhance is eye opening with regards to the need for some sort of fix, either an enhancement to Enhance, or a revision of the way Empower works. However, <em>common sense</em> has no place in strict, by the book rules interpretation. If you wish to make this a house rule in your campaign that is your choice and a perfectly valid one, on the other hand it is not by any stretch of the imagination an official rules change. </p><p></p><p></p><p>I will also note that the rules change you purpose doesn't truely make any difference. Using your rule you can just as easily buy Empower instead of Enhance and garther more benefits, because as you stated before Empower can apply to more spells, raising the damage cap by 10 isnt as good as empowering a spell that has a base damage cap higher than 10 (such as Horrid Wilting or Cone of Cold), and all that aside, with just one application of Improved Metamagic you would actually pull ahead with Empower (i.e. two Empower = +2 levels, one Enhance = +3 levels). </p><p></p><p></p><p>Off the top of my head if you want a house rule that might make Enhance worth it you could either do one of two things. Drop Empower from your game (of course thats the easy way out), or try something like any prerequisite metamagic feat, when used with the feat following it in the chain, is applied to the base spell first and the following feat affects the altered version rather than the base version. So with Enhance if you used maximize first then all the Enhancements would be maximized as well. From the way they talk about raising the damage cap instead of just adding extra dice of damage I get the idea that this may be how they intented it to work, however it cannot under the current rules for stacking metamagic. Anyway that is just off the top of my head so there may of course be complications that haven't immediately come to mind.</p></blockquote><p></p>
[QUOTE="Oni, post: 270098, member: 380"] Marshall, you some how managed to reply to my post without actually reading it, or at least thats the way it comes across. As for the FAQ being updated not so often, while that may be true, however it is the most recent material that specifically addresses the situation of which you are speaking, and not in the roundabout and vague way that you seem to be trying to conjure up out of the ELH. If what you are claiming about Enhance Spell (that the special section changes the way in which all metamagic feats are handled when used multiple times) was true then the special note that accompanies Enhance Spell would accompany every other metamagic feat in the ELH. Can you explain to me why this is NOT the case? The rule applies specifically to Enhance Spell and only to Ehance Spell. It has been my experience that when WotC issues a rules change (that is an official change and not a varient which are listed as such) or a clarification that they clearly lable it, for instance the change in polymorph included in Tome and Blood, or the rules clarification for Wildshape in Masters of the Wild. Can you explain to me why this is NOT the case in the ELH? Your evidence that shows how Empower is superior to Enhance is eye opening with regards to the need for some sort of fix, either an enhancement to Enhance, or a revision of the way Empower works. However, [I]common sense[/I] has no place in strict, by the book rules interpretation. If you wish to make this a house rule in your campaign that is your choice and a perfectly valid one, on the other hand it is not by any stretch of the imagination an official rules change. I will also note that the rules change you purpose doesn't truely make any difference. Using your rule you can just as easily buy Empower instead of Enhance and garther more benefits, because as you stated before Empower can apply to more spells, raising the damage cap by 10 isnt as good as empowering a spell that has a base damage cap higher than 10 (such as Horrid Wilting or Cone of Cold), and all that aside, with just one application of Improved Metamagic you would actually pull ahead with Empower (i.e. two Empower = +2 levels, one Enhance = +3 levels). Off the top of my head if you want a house rule that might make Enhance worth it you could either do one of two things. Drop Empower from your game (of course thats the easy way out), or try something like any prerequisite metamagic feat, when used with the feat following it in the chain, is applied to the base spell first and the following feat affects the altered version rather than the base version. So with Enhance if you used maximize first then all the Enhancements would be maximized as well. From the way they talk about raising the damage cap instead of just adding extra dice of damage I get the idea that this may be how they intented it to work, however it cannot under the current rules for stacking metamagic. Anyway that is just off the top of my head so there may of course be complications that haven't immediately come to mind. [/QUOTE]
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