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Intensify Spell is an Epic WASTE!!!!
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<blockquote data-quote="Jondor_Battlehammer" data-source="post: 271309" data-attributes="member: 5335"><p>I gusse this a "half empty..." sort of argument.</p><p></p><p>One thing that I would hope we could agree on is that WoTC has remained silent on this issue in an "Official" way, i.e., they have not put a clarification into print. This means that they don't realize it's such a hot question, they don't care, or they are choosing to remain silent.</p><p></p><p></p><p><strong>"What makes Enhance an Epic feat is that it is the only feat that can stack with itself. The 'special' section describes how to accomplish that. Since none of the other MM feats have this ability, none of the other feats need the special section."</strong> </p><p></p><p>Personally, I think that this is inverse logic, and that you are reading something into it that is not there. It simply means that you cannot use Maximize, for obvious reason, or Enhance, because by use of this feat there are nolonger variables to the spell. By the way, given the terse direction that this thread has taken, I must stress that I simply dissagree with you. This is by no means an attack.</p><p></p><p></p><p>So it comes down to what you interpret the silence of the rules to mean. By the rules, there is nothing stopping a fighter from taking a meta magic feat. You could say that he can waste the slot if he likes, or refuse him the feat. He could argue that he plans on becoming a sorcerer, and that this is untapped potential, and that he will discover that potential late in life in a dramatic fashion. Or you could say that he can't take it till that potential is tapped.</p><p></p><p>This thread has gotten me to look at the argument, where as before I always took it as a given that you could stack. That's good. However, I will continue to allow it, and I justify it by looking at other spells, and using them as precident. </p><p></p><p>Bulls Strenght, +2-5 STR for multiple hours. 2nd level spell.</p><p>Maximized, 5 Empowered, 3-7, as a 5th or 4th level spell, respectively.</p><p>Tenser's (Not the Tenser!) Transformation, 6th level spell, 2-8 STR. Only multiple rounds, but with all the other extras, it could turn Hugh Grant into an ass kicking machine. So...</p><p>Double Enhanced, 6th, +4-10.</p><p>Enhanced and Maximized, 6-7</p><p></p><p>2nd) 2-5 (Normal)</p><p>4th) 3-7 (Enhanced)</p><p>5th) 5 (Maximized)</p><p>6th) 2-8 (Tenser's)</p><p>6th) 4-10 (double Enhanced)</p><p>7th) 6-7 (Enhanced and Maximized)</p><p></p><p>Yes, there is an advantage in using Enhance Spell twice, but is the extended duration, a set and forget spell, worth sacrificing a slot which could give you everthing that Tenser's transformation could give you? Sometimes yes, Sometimes no. However, both 6th level possibilities have comparable STR bonuses,and the extras of Tenser's more than make up for the extreamly shorter duration, and visa versa. Then look at this.</p><p></p><p>8th) 5-11 (x3 Enhance)</p><p>8th) 3-12 (Tenser's Enhanced)</p><p></p><p>Again, similar bonuses, and the extras/durations balance the rest out. An official spell, Bite of the Weretiger, gives you a staight out +12 STR as an 8th level spell, no chance of rolling poorly, no variables.</p><p></p><p>9th) 8 (Tenser's Maximized)</p><p>10th) 6-13 (x4 Enhanced)</p><p>10th) 4-16 (Tenser's x2 Enhanced)</p><p></p><p>Bite of the Werebear gives a flat +16 to STR., as a 9th level spell. </p><p></p><p>I just don't see the balance issue. Sometimes it would be useful, but not overpowerful. Sometimes it would be redundant, or even less powerful. It's almost 2:00, I just hope I'm making sense.</p></blockquote><p></p>
[QUOTE="Jondor_Battlehammer, post: 271309, member: 5335"] I gusse this a "half empty..." sort of argument. One thing that I would hope we could agree on is that WoTC has remained silent on this issue in an "Official" way, i.e., they have not put a clarification into print. This means that they don't realize it's such a hot question, they don't care, or they are choosing to remain silent. [B]"What makes Enhance an Epic feat is that it is the only feat that can stack with itself. The 'special' section describes how to accomplish that. Since none of the other MM feats have this ability, none of the other feats need the special section."[/B] Personally, I think that this is inverse logic, and that you are reading something into it that is not there. It simply means that you cannot use Maximize, for obvious reason, or Enhance, because by use of this feat there are nolonger variables to the spell. By the way, given the terse direction that this thread has taken, I must stress that I simply dissagree with you. This is by no means an attack. So it comes down to what you interpret the silence of the rules to mean. By the rules, there is nothing stopping a fighter from taking a meta magic feat. You could say that he can waste the slot if he likes, or refuse him the feat. He could argue that he plans on becoming a sorcerer, and that this is untapped potential, and that he will discover that potential late in life in a dramatic fashion. Or you could say that he can't take it till that potential is tapped. This thread has gotten me to look at the argument, where as before I always took it as a given that you could stack. That's good. However, I will continue to allow it, and I justify it by looking at other spells, and using them as precident. Bulls Strenght, +2-5 STR for multiple hours. 2nd level spell. Maximized, 5 Empowered, 3-7, as a 5th or 4th level spell, respectively. Tenser's (Not the Tenser!) Transformation, 6th level spell, 2-8 STR. Only multiple rounds, but with all the other extras, it could turn Hugh Grant into an ass kicking machine. So... Double Enhanced, 6th, +4-10. Enhanced and Maximized, 6-7 2nd) 2-5 (Normal) 4th) 3-7 (Enhanced) 5th) 5 (Maximized) 6th) 2-8 (Tenser's) 6th) 4-10 (double Enhanced) 7th) 6-7 (Enhanced and Maximized) Yes, there is an advantage in using Enhance Spell twice, but is the extended duration, a set and forget spell, worth sacrificing a slot which could give you everthing that Tenser's transformation could give you? Sometimes yes, Sometimes no. However, both 6th level possibilities have comparable STR bonuses,and the extras of Tenser's more than make up for the extreamly shorter duration, and visa versa. Then look at this. 8th) 5-11 (x3 Enhance) 8th) 3-12 (Tenser's Enhanced) Again, similar bonuses, and the extras/durations balance the rest out. An official spell, Bite of the Weretiger, gives you a staight out +12 STR as an 8th level spell, no chance of rolling poorly, no variables. 9th) 8 (Tenser's Maximized) 10th) 6-13 (x4 Enhanced) 10th) 4-16 (Tenser's x2 Enhanced) Bite of the Werebear gives a flat +16 to STR., as a 9th level spell. I just don't see the balance issue. Sometimes it would be useful, but not overpowerful. Sometimes it would be redundant, or even less powerful. It's almost 2:00, I just hope I'm making sense. [/QUOTE]
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