Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Intensify Spell is an Epic WASTE!!!!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Petrosian" data-source="post: 276966" data-attributes="member: 1149"><p>Someone said...</p><p>"First of all, I must point out that all of the calculations on Empowered spells are incorrect. A 10d6 fire ball double empowered does not equal an enhanced fire ball, as the damage is not in dice, but the final result is multiplied 1.5. This may seem nit-picky, but it is really more important with spells such as magic missile, various orb spells, chain lightning, ect. An otherwise average roll by multiple missile could end up on the bad side of the rounding down rule. Especially if each missile/orb is only rolling one dice each. You could enhance it five times, and if you roll a 1, you get a 1, as the base damage would be multiplied 1.5 for each time enhanced was applied. (By strict interpretation of the feat, this is the way to calculate it.)"</p><p></p><p>Actually if you pay attention to the rules for multiple multiples, it says (clearly iirc) that when applying multiple multiples you add them So two empowers would be 1+.5+.5 = 2x the roll, not as you suggest 1+5 x each rounding for each case. The discussion i recall it being cited in was about double empower bull strength and whether it could reach 10 or 9.</p><p></p><p>Someone else said...</p><p>"yeah because empower is better than maximize that means it's unbalanced."</p><p></p><p>Remember Empower ONE LEVEL is often as good as maximize even tho it is one level down. An empowered magic missile does 3, 4, 6, 7 on its d4+1 modified roll, producing an average of 5 per missile, the exact same as maximize. The empower weighs in 1 level lower.</p><p></p><p>If there is ANy question as to whether you can or cannot by the rules stack empowers we have the FAQ</p><p></p><p>" You can apply most metamagic feats more than once. </p><p>Just stack up the costs, and remember to apply the </p><p>additional effects to the basic spell. For example, if you </p><p>extend a spell twice, you get 3 times the duration, not 4 </p><p>times the duration. (Each extension adds 100% of the </p><p>spell’s base duration.) </p><p> There are a few metamagic feats that are constructed so </p><p>as to make stacking worthless or pointless. You cannot, </p><p>for example, get more than maximum damage out of a </p><p>spell by maximizing the spell more than once. (If you </p><p>want to send the spell’s damage through the roof, use </p><p>Empower Spell multiple times.) Heighten Spell already </p><p>allows you set the spell’s effective level anywhere you </p><p>want (and can manage), so there’s no point in applying </p><p>the feat more than once. </p><p> "</p></blockquote><p></p>
[QUOTE="Petrosian, post: 276966, member: 1149"] Someone said... "First of all, I must point out that all of the calculations on Empowered spells are incorrect. A 10d6 fire ball double empowered does not equal an enhanced fire ball, as the damage is not in dice, but the final result is multiplied 1.5. This may seem nit-picky, but it is really more important with spells such as magic missile, various orb spells, chain lightning, ect. An otherwise average roll by multiple missile could end up on the bad side of the rounding down rule. Especially if each missile/orb is only rolling one dice each. You could enhance it five times, and if you roll a 1, you get a 1, as the base damage would be multiplied 1.5 for each time enhanced was applied. (By strict interpretation of the feat, this is the way to calculate it.)" Actually if you pay attention to the rules for multiple multiples, it says (clearly iirc) that when applying multiple multiples you add them So two empowers would be 1+.5+.5 = 2x the roll, not as you suggest 1+5 x each rounding for each case. The discussion i recall it being cited in was about double empower bull strength and whether it could reach 10 or 9. Someone else said... "yeah because empower is better than maximize that means it's unbalanced." Remember Empower ONE LEVEL is often as good as maximize even tho it is one level down. An empowered magic missile does 3, 4, 6, 7 on its d4+1 modified roll, producing an average of 5 per missile, the exact same as maximize. The empower weighs in 1 level lower. If there is ANy question as to whether you can or cannot by the rules stack empowers we have the FAQ " You can apply most metamagic feats more than once. Just stack up the costs, and remember to apply the additional effects to the basic spell. For example, if you extend a spell twice, you get 3 times the duration, not 4 times the duration. (Each extension adds 100% of the spell’s base duration.) There are a few metamagic feats that are constructed so as to make stacking worthless or pointless. You cannot, for example, get more than maximum damage out of a spell by maximizing the spell more than once. (If you want to send the spell’s damage through the roof, use Empower Spell multiple times.) Heighten Spell already allows you set the spell’s effective level anywhere you want (and can manage), so there’s no point in applying the feat more than once. " [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Intensify Spell is an Epic WASTE!!!!
Top