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Intensify Spell is an Epic WASTE!!!!
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<blockquote data-quote="drnuncheon" data-source="post: 306686" data-attributes="member: 96"><p>Just a few more notes, because some of these are not the best choices of feat usage! </p><p></p><p>One thing I would mention for Wizard #2 - he shouldn't be taking IMM 6 times. 3 times is sufficient to bring his Enhances down to 1 level per, and he's only using 1 metamagic feat with a greater cost than 4 levels. At that point, IMM and ISC are equal, and he might as well buy ISC for the increased flexibility/extra spell slots. The math will work out the same for single-spell damage, though.</p><p></p><p>Same goes for Wizard #4.</p><p></p><p></p><p></p><p>Wizard 4 can do slightly better with Enhanced Maximized Fireball, doing 120 hp instead of 105 average.</p><p></p><p></p><p></p><p>Having the 6 IMMs (rather than 3 IMMs and 3 ISCs) does help here - but since we're dealing with 10th level spells, you're only going to have 1 slot anyway (unless you have a <em>really</em> high stat.)</p><p></p><p>BTW, Wizard 1 should be casting a 2xEmpowered Horrid Wilting for an average of 225 damage (and a tougher save). <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> He could do the same damage with a 3xEmpowered Delayed Blast Fireball, too.</p><p></p><p></p><p></p><p>Does it really matter which level it is, when each of you can only cast one of them a day anyway? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> Unless, as previously noted, you have Int 30+ and get 10th level bonus spells.</p><p></p><p>Also, Wizards 2 and 3 should be using Maximize (required for Enhance) instead of one of the Empowers, to get 359 and 674 hp average damage respectively. (Looks like Wizard 1 doesn't win after all!) This is where Wizard 2 would have been much wiser taking only 3 levels of IMM as well...</p><p></p><p>If Wizard 4 had taken IMMx3 and ISCx4 (rather than IMMx6 and ISCx1) he could cast a 2xEnhanced Intensified Delayed Blast Fireball for 560 damage, also. That's the same damage this level (albeit with 1 lower save DC) but next level it will do more damage than the Horrid Wilting.</p><p></p><p>Basically, to figure the optimum number of IMMs: look at the mm feats you are going to combine, and take enough IMMs to bring the <strong>second</strong> most expensive one down to 1/level. When you combine it with the most expensive one, you're getting a 2-levels-for-one deal on that feat. After that you're only saving 1 level per feat, which you can beat with Improved Spellcasting Capacity.</p><p></p><p>Needless to say, if you're stacking a feat multiple times (like Enhance) it could be both your first <u>and</u> second most expensive feat...</p><p></p><p>J</p></blockquote><p></p>
[QUOTE="drnuncheon, post: 306686, member: 96"] Just a few more notes, because some of these are not the best choices of feat usage! One thing I would mention for Wizard #2 - he shouldn't be taking IMM 6 times. 3 times is sufficient to bring his Enhances down to 1 level per, and he's only using 1 metamagic feat with a greater cost than 4 levels. At that point, IMM and ISC are equal, and he might as well buy ISC for the increased flexibility/extra spell slots. The math will work out the same for single-spell damage, though. Same goes for Wizard #4. Wizard 4 can do slightly better with Enhanced Maximized Fireball, doing 120 hp instead of 105 average. Having the 6 IMMs (rather than 3 IMMs and 3 ISCs) does help here - but since we're dealing with 10th level spells, you're only going to have 1 slot anyway (unless you have a [i]really[/i] high stat.) BTW, Wizard 1 should be casting a 2xEmpowered Horrid Wilting for an average of 225 damage (and a tougher save). :D He could do the same damage with a 3xEmpowered Delayed Blast Fireball, too. Does it really matter which level it is, when each of you can only cast one of them a day anyway? :D Unless, as previously noted, you have Int 30+ and get 10th level bonus spells. Also, Wizards 2 and 3 should be using Maximize (required for Enhance) instead of one of the Empowers, to get 359 and 674 hp average damage respectively. (Looks like Wizard 1 doesn't win after all!) This is where Wizard 2 would have been much wiser taking only 3 levels of IMM as well... If Wizard 4 had taken IMMx3 and ISCx4 (rather than IMMx6 and ISCx1) he could cast a 2xEnhanced Intensified Delayed Blast Fireball for 560 damage, also. That's the same damage this level (albeit with 1 lower save DC) but next level it will do more damage than the Horrid Wilting. Basically, to figure the optimum number of IMMs: look at the mm feats you are going to combine, and take enough IMMs to bring the [b]second[/b] most expensive one down to 1/level. When you combine it with the most expensive one, you're getting a 2-levels-for-one deal on that feat. After that you're only saving 1 level per feat, which you can beat with Improved Spellcasting Capacity. Needless to say, if you're stacking a feat multiple times (like Enhance) it could be both your first [u]and[/u] second most expensive feat... J [/QUOTE]
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