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Intensify Spell vs. Max. Twin Spell? Does it make any sense? (3E)
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<blockquote data-quote="Runestar" data-source="post: 5223379" data-attributes="member: 72317"><p>Take improved metamagic twice (or once with incantatrix) and max+twin is only a +3 slot adjustment. Heck, intensify is even more expensive to qualify.</p><p></p><p>However, intensify spell can be situationally superior in cases where 2 similar effects would not stack (namely penalties). For instance, an intensified ray of enfeeblement would inflict a -22str penalty. A maximized, twinned ray of enfeeblement would still inflict only a -11str penalty. Granted, this comparison is somewhat unfair because you would simply opt not to twin said spell and apply some other metamagic feat which does stack, such as chain or empower spell.</p><p></p><p>Similarly, intensified timestop gives you 10 rounds of apparent time, assuming you can somehow muster a 16th lv slot. I am not sure if a twinned timestop has any additional effect beyond rolling twice and taking the better of 2 durations (which is rendered moot with maximize spell).</p><p></p><p>So my conclusion is - intensify spell can have a fairly desirable effect on a few corner cases, assuming you are able to pay its extremely exorbitant price, though you are generally better off with twin+maximize. </p><p></p><p>Enhance spell also seems fairly questionable, but that is probably another debate for another day. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Runestar, post: 5223379, member: 72317"] Take improved metamagic twice (or once with incantatrix) and max+twin is only a +3 slot adjustment. Heck, intensify is even more expensive to qualify. However, intensify spell can be situationally superior in cases where 2 similar effects would not stack (namely penalties). For instance, an intensified ray of enfeeblement would inflict a -22str penalty. A maximized, twinned ray of enfeeblement would still inflict only a -11str penalty. Granted, this comparison is somewhat unfair because you would simply opt not to twin said spell and apply some other metamagic feat which does stack, such as chain or empower spell. Similarly, intensified timestop gives you 10 rounds of apparent time, assuming you can somehow muster a 16th lv slot. I am not sure if a twinned timestop has any additional effect beyond rolling twice and taking the better of 2 durations (which is rendered moot with maximize spell). So my conclusion is - intensify spell can have a fairly desirable effect on a few corner cases, assuming you are able to pay its extremely exorbitant price, though you are generally better off with twin+maximize. Enhance spell also seems fairly questionable, but that is probably another debate for another day. :) [/QUOTE]
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Intensify Spell vs. Max. Twin Spell? Does it make any sense? (3E)
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