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<blockquote data-quote="Rechan" data-source="post: 3901363" data-attributes="member: 54846"><p>I don't know where I saw the suggestion, but it was too evil and perfect for one of my campaigns for me to not nab it. However, I need a little assistance fleshing this out. </p><p></p><p>I need help putting the finishing touches on a fiendish disease.</p><p></p><p>The disease, called Forsaken Tongue, is spread by sound. An infected individual only speaks Abyssal (and if they don't know that language, then they don't understand themselves or anyone). Anyone who hears the infected speak must make a fort save (DC 14) or contract the virus. </p><p></p><p>Any creature that is immune to diseases, but can still talk, is unaffected by the disease but must make a fort save when exposed; if they fail, they are still a carrier (but do not suffer the effects of the disease). </p><p></p><p><em>Remove Disease</em> must be used to clear up the virus. </p><p></p><p>My PCs are in a thrice-abandoned, fiend and nasty-infested town in the middle of a forsaken desert, cleaning the place out for some refugees who are going to be placed there soon. There's a ship with their main supplies just off shore, that they return to periodically. </p><p></p><p>I need help with the following things:</p><p></p><p>1) The effect. Sure the virus spreads through sound, but what does it <em>do to you</em> once you have it? Simple wisdom drain? Turn you into something? </p><p></p><p>2) What should be the initial thing they encounter that exposes them to the virus? An undead carrier? The virus contained in an abandoned health clinic that the klepto rogue opens to loot it? A demon intentionally exposing them? Since it's spread by sound, it'd need to be something that could speak it. </p><p></p><p>3) Incubation period?</p></blockquote><p></p>
[QUOTE="Rechan, post: 3901363, member: 54846"] I don't know where I saw the suggestion, but it was too evil and perfect for one of my campaigns for me to not nab it. However, I need a little assistance fleshing this out. I need help putting the finishing touches on a fiendish disease. The disease, called Forsaken Tongue, is spread by sound. An infected individual only speaks Abyssal (and if they don't know that language, then they don't understand themselves or anyone). Anyone who hears the infected speak must make a fort save (DC 14) or contract the virus. Any creature that is immune to diseases, but can still talk, is unaffected by the disease but must make a fort save when exposed; if they fail, they are still a carrier (but do not suffer the effects of the disease). [i]Remove Disease[/i] must be used to clear up the virus. My PCs are in a thrice-abandoned, fiend and nasty-infested town in the middle of a forsaken desert, cleaning the place out for some refugees who are going to be placed there soon. There's a ship with their main supplies just off shore, that they return to periodically. I need help with the following things: 1) The effect. Sure the virus spreads through sound, but what does it [i]do to you[/i] once you have it? Simple wisdom drain? Turn you into something? 2) What should be the initial thing they encounter that exposes them to the virus? An undead carrier? The virus contained in an abandoned health clinic that the klepto rogue opens to loot it? A demon intentionally exposing them? Since it's spread by sound, it'd need to be something that could speak it. 3) Incubation period? [/QUOTE]
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