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Interaction guide for new players?
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<blockquote data-quote="AriochQ" data-source="post: 6748830" data-attributes="member: 6793324"><p>I don't know of any offhand, but you may be experiencing something more related to party play style rather than interactions. </p><p></p><p>There is no wrong way to play D&D. Some parties, especially younger players, like to "Bust down door, kill everything, repeat" and have a blast. On the other extreme you have parties who do lots of talky talk and puzzle solving, with combat occurring more rarely and they also have a blast.</p><p></p><p>When running through a published adventure, the direction the party takes can be pretty linear. It is the DM's role to either keep the party on the chosen path, or mediate any of the crazy stuff they do that wasn't anticipated by the publishers. It sounds like your DM may be hinting he/she would rather you follow the adventure path (which makes sense if you are all newish to D&D).</p><p></p><p>Some general tips:</p><p></p><p>Don't rush through NPC interactions.</p><p></p><p>Take the time to listen closely to what the DM is telling you. Most often he would rather provide you the clues you need rather than see you stumble about for hours.</p><p></p><p>Allow each player time to be in the spotlight. It is easy for a dominant personality type to do most of the talking/interacting, but D&D is a social game so make it social by drawing other characters into the conversation. Sometimes this is as easy as "What does our rogue think about this situation?"</p><p></p><p>Remain positive. Remember, there is no wrong way to play D&D.</p></blockquote><p></p>
[QUOTE="AriochQ, post: 6748830, member: 6793324"] I don't know of any offhand, but you may be experiencing something more related to party play style rather than interactions. There is no wrong way to play D&D. Some parties, especially younger players, like to "Bust down door, kill everything, repeat" and have a blast. On the other extreme you have parties who do lots of talky talk and puzzle solving, with combat occurring more rarely and they also have a blast. When running through a published adventure, the direction the party takes can be pretty linear. It is the DM's role to either keep the party on the chosen path, or mediate any of the crazy stuff they do that wasn't anticipated by the publishers. It sounds like your DM may be hinting he/she would rather you follow the adventure path (which makes sense if you are all newish to D&D). Some general tips: Don't rush through NPC interactions. Take the time to listen closely to what the DM is telling you. Most often he would rather provide you the clues you need rather than see you stumble about for hours. Allow each player time to be in the spotlight. It is easy for a dominant personality type to do most of the talking/interacting, but D&D is a social game so make it social by drawing other characters into the conversation. Sometimes this is as easy as "What does our rogue think about this situation?" Remain positive. Remember, there is no wrong way to play D&D. [/QUOTE]
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