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Interaction of True Resurrection and Reincarnation
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<blockquote data-quote="frankthedm" data-source="post: 1972329" data-attributes="member: 1164"><p>Body comes back as halfling. Requires wish or miracle to return the halfling to a human. </p><p></p><p>Respawning [true rezzing] should not be used a cure all, its costs pay for not loosing a level and full body rebuild . It is quite strong enough. </p><p></p><p>This is why you can say "No" to being reincarnated.</p><p></p><p><em></em></p><p><em>True Resurrection</em></p><p><em>Conjuration (Healing)</em></p><p><em>Level: Clr 9</em></p><p><em>Casting Time: 10 minutes</em></p><p><em>This spell functions like raise dead, except that you can resurrect a creature that has been dead for as long as 10 years per caster level. This spell can even bring back creatures whose bodies have been destroyed, provided that you unambiguously identify the deceased in some fashion (reciting the deceased’s time and place of birth or death is the most common method).</em></p><p><em>Upon completion of the spell, the creature is immediately restored to full hit points, vigor, and health, with no loss of level (or Constitution points) or prepared spells.</em></p><p><em>You can revive someone killed by a death effect or someone who has been turned into an undead creature and then destroyed. This spell can also resurrect elementals or outsiders, but it can’t resurrect constructs or undead creatures.</em></p><p><em>Even true resurrection can’t restore to life a creature who has died of old age.</em></p><p><em>Material Component: A sprinkle of holy water and diamonds worth a total of at least 25,000 gp.</em></p><p><em></em></p><p> <em>Miracle</em></p><p><em>Evocation</em></p><p><em>Level: Clr 9, Luck 9</em></p><p><em>Components: V, S, XP; see text</em></p><p><em>Casting Time: 1 standard action</em></p><p><em>Range: See text</em></p><p><em>Target, Effect, or Area: See text</em></p><p><em>Duration: See text</em></p><p><em>Saving Throw: See text</em></p><p><em>Spell Resistance: Yes</em></p><p><em>You don’t so much cast a miracle as request one. You state what you would like to have happen and request that your deity (or the power you pray to for spells) intercede.</em></p><p><em>A miracle can do any of the following things.</em></p><p><em>• Duplicate any cleric spell of 8th level or lower (including spells to which you have access because of your domains). </em></p><p><em>• Duplicate any other spell of 7th level or lower.</em></p><p><em>• Undo the harmful effects of certain spells, such as feeblemind or insanity.</em></p><p><em>• Have any effect whose power level is in line with the above effects.</em></p><p><em>If the miracle has any of the above effects, casting it has no experience point cost.</em></p><p><em>Alternatively, a cleric can make a very powerful request. Casting such a miracle costs the cleric 5,000 XP because of the powerful divine energies involved. Examples of especially powerful miracles of this sort could include the following.</em></p><p><em>• Swinging the tide of a battle in your favor by raising fallen allies to continue fighting.</em></p><p><em>• Moving you and your allies, with all your and their gear, from one plane to another through planar barriers to a specific locale with no chance of error.</em></p><p><em>• Protecting a city from an earthquake, volcanic eruption, flood, or other major natural disaster.</em></p><p><em>In any event, a request that is out of line with the deity’s (or alignment’s) nature is refused.</em></p><p><em>A duplicated spell allows saving throws and spell resistance as normal, but the save DCs are as for a 9th-level spell. When a miracle duplicates a spell that has an XP cost, you must pay that cost. When a miracle spell duplicates a spell with a material component that costs more than 100 gp, you must provide that component.</em></p><p><em>XP Cost: 5,000 XP (for some uses of the miracle spell; see above).</em></p><p> <em></em></p></blockquote><p></p>
[QUOTE="frankthedm, post: 1972329, member: 1164"] Body comes back as halfling. Requires wish or miracle to return the halfling to a human. Respawning [true rezzing] should not be used a cure all, its costs pay for not loosing a level and full body rebuild . It is quite strong enough. This is why you can say "No" to being reincarnated. [I] True Resurrection Conjuration (Healing) Level: Clr 9 Casting Time: 10 minutes This spell functions like raise dead, except that you can resurrect a creature that has been dead for as long as 10 years per caster level. This spell can even bring back creatures whose bodies have been destroyed, provided that you unambiguously identify the deceased in some fashion (reciting the deceased’s time and place of birth or death is the most common method). Upon completion of the spell, the creature is immediately restored to full hit points, vigor, and health, with no loss of level (or Constitution points) or prepared spells. You can revive someone killed by a death effect or someone who has been turned into an undead creature and then destroyed. This spell can also resurrect elementals or outsiders, but it can’t resurrect constructs or undead creatures. Even true resurrection can’t restore to life a creature who has died of old age. Material Component: A sprinkle of holy water and diamonds worth a total of at least 25,000 gp. Miracle Evocation Level: Clr 9, Luck 9 Components: V, S, XP; see text Casting Time: 1 standard action Range: See text Target, Effect, or Area: See text Duration: See text Saving Throw: See text Spell Resistance: Yes You don’t so much cast a miracle as request one. You state what you would like to have happen and request that your deity (or the power you pray to for spells) intercede. A miracle can do any of the following things. • Duplicate any cleric spell of 8th level or lower (including spells to which you have access because of your domains). • Duplicate any other spell of 7th level or lower. • Undo the harmful effects of certain spells, such as feeblemind or insanity. • Have any effect whose power level is in line with the above effects. If the miracle has any of the above effects, casting it has no experience point cost. Alternatively, a cleric can make a very powerful request. Casting such a miracle costs the cleric 5,000 XP because of the powerful divine energies involved. Examples of especially powerful miracles of this sort could include the following. • Swinging the tide of a battle in your favor by raising fallen allies to continue fighting. • Moving you and your allies, with all your and their gear, from one plane to another through planar barriers to a specific locale with no chance of error. • Protecting a city from an earthquake, volcanic eruption, flood, or other major natural disaster. In any event, a request that is out of line with the deity’s (or alignment’s) nature is refused. A duplicated spell allows saving throws and spell resistance as normal, but the save DCs are as for a 9th-level spell. When a miracle duplicates a spell that has an XP cost, you must pay that cost. When a miracle spell duplicates a spell with a material component that costs more than 100 gp, you must provide that component. XP Cost: 5,000 XP (for some uses of the miracle spell; see above). [/I] [/QUOTE]
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