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Interaction of True Resurrection and Reincarnation
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<blockquote data-quote="Gez" data-source="post: 1976236" data-attributes="member: 1328"><p>Sigh. Once again. The guy is resurrected as he was just before dying. If the player whines and wants to get his original form back, then he gets it, at the cost I said.</p><p></p><p>And if that doesn't make any sense to you, neither does the <em>clone</em> spell.</p><p></p><p style="margin-left: 20px"></p> <p style="margin-left: 20px">Clone</p> <p style="margin-left: 20px">Necromancy</p> <p style="margin-left: 20px">Level: Sor/Wiz 8</p> <p style="margin-left: 20px">Components: V, S, M, F</p> <p style="margin-left: 20px">Casting Time: 10 minutes</p> <p style="margin-left: 20px">Range: 0 ft.</p> <p style="margin-left: 20px">Effect: One clone</p> <p style="margin-left: 20px">Duration: Instantaneous</p> <p style="margin-left: 20px">Saving Throw: None</p> <p style="margin-left: 20px">Spell Resistance: No</p> <p style="margin-left: 20px">This spell makes an inert duplicate of a creature. If the original individual has been slain, the original’s soul transfers to the clone, creating a replacement (provided the soul is free and willing to return). The original’s physical remains, should they still exist, become inert matter and cannot thereafter be restored to life. If the original has reached the end of its natural life span, any cloning attempt fails.</p> <p style="margin-left: 20px">To create the duplicate, the character must have a piece of flesh taken from the original’s living body, with a volume of at least 1 cubic inch. The piece of flesh need not be fresh, but it must be kept from rotting. Once the spell is cast, the duplicate must be grown in a laboratory for 2d4 months.</p> <p style="margin-left: 20px">When the clone is completed, if the original is dead, the original’s soul enters the clone. <strong><u>The clone has the personality, memories, skills, and levels the original had at the time the piece of flesh was taken.</u></strong></p><p></p><p>(Granted, this was modified in the revision, but still, I have precedent.)</p></blockquote><p></p>
[QUOTE="Gez, post: 1976236, member: 1328"] Sigh. Once again. The guy is resurrected as he was just before dying. If the player whines and wants to get his original form back, then he gets it, at the cost I said. And if that doesn't make any sense to you, neither does the [i]clone[/i] spell. [indent] Clone Necromancy Level: Sor/Wiz 8 Components: V, S, M, F Casting Time: 10 minutes Range: 0 ft. Effect: One clone Duration: Instantaneous Saving Throw: None Spell Resistance: No This spell makes an inert duplicate of a creature. If the original individual has been slain, the original’s soul transfers to the clone, creating a replacement (provided the soul is free and willing to return). The original’s physical remains, should they still exist, become inert matter and cannot thereafter be restored to life. If the original has reached the end of its natural life span, any cloning attempt fails. To create the duplicate, the character must have a piece of flesh taken from the original’s living body, with a volume of at least 1 cubic inch. The piece of flesh need not be fresh, but it must be kept from rotting. Once the spell is cast, the duplicate must be grown in a laboratory for 2d4 months. When the clone is completed, if the original is dead, the original’s soul enters the clone. [b][u]The clone has the personality, memories, skills, and levels the original had at the time the piece of flesh was taken.[/u][/b][/indent] (Granted, this was modified in the revision, but still, I have precedent.) [/QUOTE]
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