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<blockquote data-quote="Trainz" data-source="post: 1286950" data-attributes="member: 2122"><p>Hi,</p><p> </p><p>Interactive Dungeon (<a href="http://www.geocities.com/trainz_ca/ID/" target="_blank">http://www.geocities.com/trainz_ca/ID/</a>) is a proggy to make maps, and then explore them during a game session (replacing the use of graph paper), and to allow you to play battles on the map (replacing the use of minis).</p><p> </p><p>In this thread I will answer questions you might have about the functionality of ID. This thread is not intended to gather advice on how to make ID better, we do not intend to improve it at this stage.</p><p> </p><p>For starters, here's a few pointers:</p><p> </p><p>After you made a map and saved it as a .DNG file, you do Run Map. ID will load the Execution part of the program and open a window in which you select what map you want to run. If you have never done this before, you will not see any map: that is because ID is looking for a .MAP file. In the bar <strong>Files of Type</strong>, you select what kind of file you want to load, in this case, a .DNG file. Then, you will see all the dungeons you have created. Select one, and it will load. You can set light radius (how much of the map will be revealed when you move the party around) and encounter frequency.</p><p> </p><p>If you want to play-out a fight, you then click on the <strong>Combat Planner </strong>icon and you will zoom in on the section you currently are in. You will then be prompted to input a few specs about initiative.</p><p> </p><p>All this is explained in the help file in ID. When you are mapping a dungeon, the help file will tell you how the designing part works. When you are in the combat planner, the help file will tell you how to use the combat planner (the help files are attached to the section you are currently in).</p><p> </p><p>The arrow keys</p><p> </p><p><img src="http://www.stackz.com/KooHelp/Stackz/Icons/ArrowKeys.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p> </p><p>are very important in ID. Here is what they're used for:</p><p> </p><p>- rotate a dungeon feature before placing it on the map (like a door or chair)</p><p> </p><p>- cycle between different shapes of a few dungeon feature. Try it with traps, columns, rocks, and bushes.</p><p> </p><p>- Move the party in the dungeon while in execution mode.</p><p> </p><p>- Change the size of a monster before you place it on the battle mat when in Combat Planner mode.</p><p> </p><p>When desigining a dungeon, right-clicking will help you a lot. You can change tile colors, modify some specs of that square, or delete a feature that is on the map.</p><p> </p><p>Make sure you read all the instructions on the web site and in ID.</p><p> </p><p>Now, if you have questions, ask away ! If the answer is too obscure, I might be using screen shots to help you understand.</p></blockquote><p></p>
[QUOTE="Trainz, post: 1286950, member: 2122"] Hi, Interactive Dungeon ([url="http://www.geocities.com/trainz_ca/ID/"]http://www.geocities.com/trainz_ca/ID/[/url]) is a proggy to make maps, and then explore them during a game session (replacing the use of graph paper), and to allow you to play battles on the map (replacing the use of minis). In this thread I will answer questions you might have about the functionality of ID. This thread is not intended to gather advice on how to make ID better, we do not intend to improve it at this stage. For starters, here's a few pointers: After you made a map and saved it as a .DNG file, you do Run Map. ID will load the Execution part of the program and open a window in which you select what map you want to run. If you have never done this before, you will not see any map: that is because ID is looking for a .MAP file. In the bar [b]Files of Type[/b], you select what kind of file you want to load, in this case, a .DNG file. Then, you will see all the dungeons you have created. Select one, and it will load. You can set light radius (how much of the map will be revealed when you move the party around) and encounter frequency. If you want to play-out a fight, you then click on the [b]Combat Planner [/b]icon and you will zoom in on the section you currently are in. You will then be prompted to input a few specs about initiative. All this is explained in the help file in ID. When you are mapping a dungeon, the help file will tell you how the designing part works. When you are in the combat planner, the help file will tell you how to use the combat planner (the help files are attached to the section you are currently in). The arrow keys [img]http://www.stackz.com/KooHelp/Stackz/Icons/ArrowKeys.jpg[/img] are very important in ID. Here is what they're used for: - rotate a dungeon feature before placing it on the map (like a door or chair) - cycle between different shapes of a few dungeon feature. Try it with traps, columns, rocks, and bushes. - Move the party in the dungeon while in execution mode. - Change the size of a monster before you place it on the battle mat when in Combat Planner mode. When desigining a dungeon, right-clicking will help you a lot. You can change tile colors, modify some specs of that square, or delete a feature that is on the map. Make sure you read all the instructions on the web site and in ID. Now, if you have questions, ask away ! If the answer is too obscure, I might be using screen shots to help you understand. [/QUOTE]
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