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<blockquote data-quote="Trainz" data-source="post: 1287004" data-attributes="member: 2122"><p>You should in no way limit yourself to what is readilly apparent with the functions of ID. A little imagination can take you a long way. Here are a few examples:</p><p> </p><p><img src="http://pages.infinit.net/trainz/id1.JPG" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p> </p><p>1) These are two large tables put aside. This is done to illustrate a table that is 4 squares long. The illusion isn't that great because you see the gap between them, but...</p><p> </p><p>2) ...by changing the square color which contains the tables, the illusion is complete. Here you have a huge table that occupies 4x2 squares.</p><p> </p><p>3) A gate to summon demons can be designed by inserting a monolith and flanking it by two wall torches. Changing the square colors also helps complete the illusion.</p><p> </p><p>4) By putting four small columns in front of a long table, you can illustrate a bar lined-up with bar stools.</p><p> </p><p>5) Here I give the illusion that there's a pile of gold pieces on the bar. This cannot be achieved normally in ID (you can only insert one event or feature per square), but by changing the square colors to that of the tables, and putting 2 small tables, a pile of gold, and 1 small table, the illusion is once again complete.</p><p> </p><p>6) You can greatly enhance the overall look of the dungeon by <strong>slightly </strong>changing the color of the tiles. Doing it one square at a time would take too long, so simply use the <strong>insert </strong>=> <strong>color pattern </strong>=> <strong>random</strong> feature. For better effect, do it 4 times at 23 %, picking colors that are very thightly close to one another. Experiment with this feature to really get the hang of it.</p></blockquote><p></p>
[QUOTE="Trainz, post: 1287004, member: 2122"] You should in no way limit yourself to what is readilly apparent with the functions of ID. A little imagination can take you a long way. Here are a few examples: [img]http://pages.infinit.net/trainz/id1.JPG[/img] 1) These are two large tables put aside. This is done to illustrate a table that is 4 squares long. The illusion isn't that great because you see the gap between them, but... 2) ...by changing the square color which contains the tables, the illusion is complete. Here you have a huge table that occupies 4x2 squares. 3) A gate to summon demons can be designed by inserting a monolith and flanking it by two wall torches. Changing the square colors also helps complete the illusion. 4) By putting four small columns in front of a long table, you can illustrate a bar lined-up with bar stools. 5) Here I give the illusion that there's a pile of gold pieces on the bar. This cannot be achieved normally in ID (you can only insert one event or feature per square), but by changing the square colors to that of the tables, and putting 2 small tables, a pile of gold, and 1 small table, the illusion is once again complete. 6) You can greatly enhance the overall look of the dungeon by [b]slightly [/b]changing the color of the tiles. Doing it one square at a time would take too long, so simply use the [b]insert [/b]=> [b]color pattern [/b]=> [b]random[/b] feature. For better effect, do it 4 times at 23 %, picking colors that are very thightly close to one another. Experiment with this feature to really get the hang of it. [/QUOTE]
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