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<blockquote data-quote="dougmander" data-source="post: 2734331" data-attributes="member: 14375"><p>I love interactive fiction games! I've played several of the Zork games, and sampled some of the other old InfoCom games, like <em>Leather Goddesses of Phobos</em>, which came with a scratch-and-sniff card keyed to particular moments in the game. Since that time, the programming languages and word banks have become much better, and the trend has strayed away from fantasy-based adventures to mysteries and pure logic puzzles. There isn't a paying market for them anymore, but the IF community is alive and well, writing and sharing games among its members.</p><p></p><p>The premiere site for interactive fiction is <a href="http://www.brasslantern.org" target="_blank">brasslantern.org</a>. It includes some great advice about adventure design that is useful for pen-and-paper RPG designers too, but it also has tons of links to IF programming resources, free games, reviews, and contests.</p><p></p><p>I have done a bit of programming in ALAN (AdventureLANguage), which is available for free on the web, along with several other IF languages. Creating an IF adventure is incredibly time-consuming, and for me, addictive. I wrote a short adventure called Mad Robot Lab for a class a took a few years ago, and I have a much larger, unfinished adventure called Road Trip.</p></blockquote><p></p>
[QUOTE="dougmander, post: 2734331, member: 14375"] I love interactive fiction games! I've played several of the Zork games, and sampled some of the other old InfoCom games, like [i]Leather Goddesses of Phobos[/i], which came with a scratch-and-sniff card keyed to particular moments in the game. Since that time, the programming languages and word banks have become much better, and the trend has strayed away from fantasy-based adventures to mysteries and pure logic puzzles. There isn't a paying market for them anymore, but the IF community is alive and well, writing and sharing games among its members. The premiere site for interactive fiction is [URL=http://www.brasslantern.org]brasslantern.org[/URL]. It includes some great advice about adventure design that is useful for pen-and-paper RPG designers too, but it also has tons of links to IF programming resources, free games, reviews, and contests. I have done a bit of programming in ALAN (AdventureLANguage), which is available for free on the web, along with several other IF languages. Creating an IF adventure is incredibly time-consuming, and for me, addictive. I wrote a short adventure called Mad Robot Lab for a class a took a few years ago, and I have a much larger, unfinished adventure called Road Trip. [/QUOTE]
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