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Interactive Terrain
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<blockquote data-quote="I'm A Banana" data-source="post: 5482622" data-attributes="member: 2067"><p>So my new <a href="http://www.enworld.org/forum/blogs/kamikaze-midget/3379-leave-impression-destructable-terrain-4e.html" target="_blank">EN World Blog Post(tm)</a> gives the first rough ideas I had for making terrain a more interactive element in 4e. I've found too often that difficult terrain, cover, concealment, and the like, are all just <em>there</em>, without any way to do anything to them. </p><p></p><p>I've got the first seed of an idea in the blog, but it's definitely rough. I'd like to see what the braintrust of ENWorld can come up with. How are your terrain elements more than just passive things? How do your players and their enemies change the battlefield? We all know controllers do this as sort of a matter of course, but what about the rest of us? How do we make terrain something to change and affect, rather than just something to beat up against?</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 5482622, member: 2067"] So my new [URL="http://www.enworld.org/forum/blogs/kamikaze-midget/3379-leave-impression-destructable-terrain-4e.html"]EN World Blog Post(tm)[/URL] gives the first rough ideas I had for making terrain a more interactive element in 4e. I've found too often that difficult terrain, cover, concealment, and the like, are all just [I]there[/I], without any way to do anything to them. I've got the first seed of an idea in the blog, but it's definitely rough. I'd like to see what the braintrust of ENWorld can come up with. How are your terrain elements more than just passive things? How do your players and their enemies change the battlefield? We all know controllers do this as sort of a matter of course, but what about the rest of us? How do we make terrain something to change and affect, rather than just something to beat up against? [/QUOTE]
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