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<blockquote data-quote="Quickleaf" data-source="post: 5482664" data-attributes="member: 20323"><p>Interesting blog, it reminds me of the kind of improvisational play I enjoy - after all, the DMG has guidelines for actions not covered by the rules, something the DM can use as a starting point.</p><p></p><p>The idea that a PC's powers exclusively effect creatures is ludicrous to me. So even basic attacks target "creatures" yet the DMG gives defenses/AC for objects...which according to RAW the PCs have no way to damage? Apparently the D&D universe is unbreakable, making sieges rather problematic. Riiight. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /></p><p></p><p>I never subscribed to the power system as a hard and fast rule. There are tons of fringe scenarios. If a power "marks all enemies in burst you can see", are visible traps considered enemies? If a power targets "you and each ally in burst", does a mount count as an ally? What about an ambiguous or evil NPC who you're trying to keep alive? Etc, etc.</p><p></p><p>As far as interesting uses of terrain, I noticed my players rarely initiated it, unless I directly said "you can do XYZ" or the *had* to in order to solve a puzzle or stop a ritual/trap. Most of my home-brewed terrain powers (always described in the narrative) were neglected in favor of monter butt-kicking powers. So my monster made good use of 'em. <img src="http://www.enworld.org/forum/images/smilies/devil.png" class="smilie" loading="lazy" alt=":devil:" title="Devil :devil:" data-shortname=":devil:" /></p><p></p><p>During one fight against the strigha the monster slammed into a broken pillar, collapsing it on PCs (terrain power). In addition to dealing damage (plus half to monster), it pinned them under rubble, created a temporary zone of concealment in a shower of dust, and a burst 1 difficult terrain for rest of the encounter.</p><p></p><p>Later the strigha forced a PC thru a window, causing them to be dazed and helpless hanging from ledge. Since there was a storm raging outside, it also brought in a violent gust of wind sliding nearby creatures and making a wall of concealment with rain for rest of the encounter.</p><p></p><p>Later the party's invoker returned the favor. But he had a thing for defenestrating my monsters!</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 5482664, member: 20323"] Interesting blog, it reminds me of the kind of improvisational play I enjoy - after all, the DMG has guidelines for actions not covered by the rules, something the DM can use as a starting point. The idea that a PC's powers exclusively effect creatures is ludicrous to me. So even basic attacks target "creatures" yet the DMG gives defenses/AC for objects...which according to RAW the PCs have no way to damage? Apparently the D&D universe is unbreakable, making sieges rather problematic. Riiight. :confused: I never subscribed to the power system as a hard and fast rule. There are tons of fringe scenarios. If a power "marks all enemies in burst you can see", are visible traps considered enemies? If a power targets "you and each ally in burst", does a mount count as an ally? What about an ambiguous or evil NPC who you're trying to keep alive? Etc, etc. As far as interesting uses of terrain, I noticed my players rarely initiated it, unless I directly said "you can do XYZ" or the *had* to in order to solve a puzzle or stop a ritual/trap. Most of my home-brewed terrain powers (always described in the narrative) were neglected in favor of monter butt-kicking powers. So my monster made good use of 'em. :devil: During one fight against the strigha the monster slammed into a broken pillar, collapsing it on PCs (terrain power). In addition to dealing damage (plus half to monster), it pinned them under rubble, created a temporary zone of concealment in a shower of dust, and a burst 1 difficult terrain for rest of the encounter. Later the strigha forced a PC thru a window, causing them to be dazed and helpless hanging from ledge. Since there was a storm raging outside, it also brought in a violent gust of wind sliding nearby creatures and making a wall of concealment with rain for rest of the encounter. Later the party's invoker returned the favor. But he had a thing for defenestrating my monsters! [/QUOTE]
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