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<blockquote data-quote="LostSoul" data-source="post: 5484701" data-attributes="member: 386"><p>I see three basic options; there are probably more.</p><p></p><p>1. Simulationidontous</p><p></p><p>Target: All enemies in burst</p><p></p><p>This suggests to me that you've got some kind of control over who you hit; you can hit the terrain, or not.</p><p></p><p>Target: All creatures in burst</p><p></p><p>In this case, sorry, that tinder is going up!</p><p></p><p>2. Intent-Based</p><p></p><p>The player decides what he's targeting based on what he wants to accomplish. The DM will make a ruling if it's possible, or not, based on whatever system is in play; this is resolved before the action is taken.</p><p></p><p>3. Description-Based</p><p></p><p>The DM decides what's targeted based on the description of the player's action. The DM will make a ruling as to what the effect is, based on whatever system is in play; this is resolved before the action is taken.</p></blockquote><p></p>
[QUOTE="LostSoul, post: 5484701, member: 386"] I see three basic options; there are probably more. 1. Simulationidontous Target: All enemies in burst This suggests to me that you've got some kind of control over who you hit; you can hit the terrain, or not. Target: All creatures in burst In this case, sorry, that tinder is going up! 2. Intent-Based The player decides what he's targeting based on what he wants to accomplish. The DM will make a ruling if it's possible, or not, based on whatever system is in play; this is resolved before the action is taken. 3. Description-Based The DM decides what's targeted based on the description of the player's action. The DM will make a ruling as to what the effect is, based on whatever system is in play; this is resolved before the action is taken. [/QUOTE]
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