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[Interest check] High fantasy Wushu...with a twist!
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<blockquote data-quote="grufflehead" data-source="post: 5185747" data-attributes="member: 35977"><p>Wow, I go away to a meeting all morning and by the time I get back, the place has gone mad! Looks like no chance of wriggling out of it now <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>OK, thanks to all the other responders. No problem with 5, I won't close the recruiting in case anyone else has a burning desire to get involved. Next stage is a discussion of the rules and general chinwag about how the game might work, followed by a bit of a test so if anyone else is swithering then jump in anytime. If I get more, I might split it into 2 groups rather than have 1 big one depending on how the test pans out. </p><p></p><p>To answer a few questions:</p><p></p><p>@ Dr Simon - I'll tell the players the dice cap for the scene and let them get on with it so everything can keep moving. If we do all the rolls in sequence, so each action can be tied to one dice, if a veto is called then it will just negate whichever part of the post it (and therefore the roll) applies to. See how that works out, and we can change it if someone has a better idea.</p><p></p><p>@ Songdragon - my feelings exactly about being 'easier' written rather than spoken. I'm pretty introverted round the table, and not quick enough to make up a lot of this on the fly - it would be brilliant to watch a group who could all do it - so having the luxury of a bit of thinking time suits me!</p><p></p><p>@ Dr Si # 2 - I'll post later about the extra rules I plan on using. I think there will be a bit of learning for all concerned, but if the playtest goes well then I'm open to people keeping their PC, making tweaks, or playing a completely different one if they prefer something else.</p><p></p><p>Still at work so I'll go away and think about what else I need to tell everybody, and we can start thinking about characters, and a game to test them in.</p><p></p><p>Oh, and last thing - while I'm not averse to doing this as a wire-fu extravaganza as per HolyMan's post, the 'narrate-a-detail-get-a-dice' idea seems to me to be equally well suited to more traditional fantasy (even quite gritty fantasy). Not very good examples:</p><p></p><p>Grufflehead narrowly swayed away from the wild slash/then generating power from his hips/buried his own blade in the man's groin./As his foe's lifeblood gouted onto the earth/Grufflehead wiped the sweat from his eyes as the next man stepped towards him is worth 5 dice in a 'Gladiator' style</p><p></p><p>Grufflehead sidesteps the clumsy thrust/dances forward on the balls of his feet/swinging his double-headed axe over his head/before smashing it into his foe's neck/causing his head to bounce down the stairs is also worth 5 dice in a 'Lord of the Rings' style</p><p></p><p>Grufflehead backflips away from the thrust,/spins on his heel/before leaping 20' through the air/whirling his axe as he does so/before cleaving his opponent clean in two with one mighty blow is also worth 5 dice in a 'Crouching Tiger' style.</p><p></p><p>I'm open to make it as ridiculously over the top as you want, or try to at least keep it along more trad fantasy lines. It may be worth discussing this *before* chargen as it may well affect the sort of abilities you give your characters.</p></blockquote><p></p>
[QUOTE="grufflehead, post: 5185747, member: 35977"] Wow, I go away to a meeting all morning and by the time I get back, the place has gone mad! Looks like no chance of wriggling out of it now ;) OK, thanks to all the other responders. No problem with 5, I won't close the recruiting in case anyone else has a burning desire to get involved. Next stage is a discussion of the rules and general chinwag about how the game might work, followed by a bit of a test so if anyone else is swithering then jump in anytime. If I get more, I might split it into 2 groups rather than have 1 big one depending on how the test pans out. To answer a few questions: @ Dr Simon - I'll tell the players the dice cap for the scene and let them get on with it so everything can keep moving. If we do all the rolls in sequence, so each action can be tied to one dice, if a veto is called then it will just negate whichever part of the post it (and therefore the roll) applies to. See how that works out, and we can change it if someone has a better idea. @ Songdragon - my feelings exactly about being 'easier' written rather than spoken. I'm pretty introverted round the table, and not quick enough to make up a lot of this on the fly - it would be brilliant to watch a group who could all do it - so having the luxury of a bit of thinking time suits me! @ Dr Si # 2 - I'll post later about the extra rules I plan on using. I think there will be a bit of learning for all concerned, but if the playtest goes well then I'm open to people keeping their PC, making tweaks, or playing a completely different one if they prefer something else. Still at work so I'll go away and think about what else I need to tell everybody, and we can start thinking about characters, and a game to test them in. Oh, and last thing - while I'm not averse to doing this as a wire-fu extravaganza as per HolyMan's post, the 'narrate-a-detail-get-a-dice' idea seems to me to be equally well suited to more traditional fantasy (even quite gritty fantasy). Not very good examples: Grufflehead narrowly swayed away from the wild slash/then generating power from his hips/buried his own blade in the man's groin./As his foe's lifeblood gouted onto the earth/Grufflehead wiped the sweat from his eyes as the next man stepped towards him is worth 5 dice in a 'Gladiator' style Grufflehead sidesteps the clumsy thrust/dances forward on the balls of his feet/swinging his double-headed axe over his head/before smashing it into his foe's neck/causing his head to bounce down the stairs is also worth 5 dice in a 'Lord of the Rings' style Grufflehead backflips away from the thrust,/spins on his heel/before leaping 20' through the air/whirling his axe as he does so/before cleaving his opponent clean in two with one mighty blow is also worth 5 dice in a 'Crouching Tiger' style. I'm open to make it as ridiculously over the top as you want, or try to at least keep it along more trad fantasy lines. It may be worth discussing this *before* chargen as it may well affect the sort of abilities you give your characters. [/QUOTE]
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