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[Interest check] High fantasy Wushu...with a twist!
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<blockquote data-quote="grufflehead" data-source="post: 5210522" data-attributes="member: 35977"><p><strong>Game conventions and rules</strong></p><p></p><p>OK, here goes with the playtest - at the time of writing this I only have 4 confirmed so I'm assuming 1 group. </p><p></p><p>In case anyone didn't get the link previously, the rules can be found here:</p><p></p><p><a href="http://www.story-games.at/wushu/open_reloaded.pdf" target="_blank">http://www.story-games.at/wushu/open_reloaded.pdf</a></p><p></p><p>I have a couple of thoughts on posting conventions as follows.</p><p></p><p>When describing scenes for you, I will post the description and then a set 'stat block' which should tell you all you need to know. The stat block will look like this:</p><p></p><p><strong>Challenge type:</strong> Mook/Nemesis/Scab Roll</p><p><strong>Goal:</strong> <the number of Yang successes required to resolve the scene></p><p><strong>Threat:</strong> <the number of Yin successes required to avoid losing Chi></p><p><strong>Details Cap:</strong> <the maximum number of dice you can roll></p><p></p><p>Optionally, the stat block may also contain some/all of these elements:</p><p></p><p><strong>Time Limit:</strong> <number of rounds in which the scene has to be resolved></p><p><strong>Secondary Challenge:</strong> <details of the secondary challenge, plus the type, goal, threat and other aspects of it></p><p></p><p>Based on my (very) limited experience in playing another Wushu pbp, just go ahead and post your descriptions and resolve your actions rather than waiting for everyone to post and then doing it. Describe your details, and make some sort of indication of what you are claiming dice for - the examples in the pdf are just a simple (1) etc in brackets at the appropriate point in the text. If you have another way you would prefer to do it eg colour-coding or somesuch go ahead. By tying the details to dice, if anyone vetoes part of the description then that dice will not be considered as part of the resolution.</p><p></p><p>Once you have completed your description, declare your Yin/Yang split and roll the dice - Invisible Castle is fine, but use any other roller you want and post the results here. If you lost Chi, please keep track of it yourself.</p><p></p><p>Based on the results of your actions, add a line to the end of your post (in a spoiler block would be good but don't worry about it if you forget) which has the remaining goal value. If, in the act of describing, your Yang dice resolve the scene, then you may add the Coup de Grace description to your post (or pass it to the next person if you wish).</p><p></p><p>Hopefully that's clear. The <a href="http://www.enworld.org/forum/rogues-gallery/278101-gruffleheads-high-fantasy-wushu-playtest.html" target="_blank">Rogue's Gallery</a> thread is up, as is the <a href="http://www.enworld.org/forum/playing-game/278175-gruffleheads-wushu-take-1-a.html#post5210782" target="_blank">IC thread</a>.</p></blockquote><p></p>
[QUOTE="grufflehead, post: 5210522, member: 35977"] [b]Game conventions and rules[/b] OK, here goes with the playtest - at the time of writing this I only have 4 confirmed so I'm assuming 1 group. In case anyone didn't get the link previously, the rules can be found here: [URL]http://www.story-games.at/wushu/open_reloaded.pdf[/URL] I have a couple of thoughts on posting conventions as follows. When describing scenes for you, I will post the description and then a set 'stat block' which should tell you all you need to know. The stat block will look like this: [B]Challenge type:[/B] Mook/Nemesis/Scab Roll [B]Goal:[/B] <the number of Yang successes required to resolve the scene> [B]Threat:[/B] <the number of Yin successes required to avoid losing Chi> [B]Details Cap:[/B] <the maximum number of dice you can roll> Optionally, the stat block may also contain some/all of these elements: [B]Time Limit:[/B] <number of rounds in which the scene has to be resolved> [B]Secondary Challenge:[/B] <details of the secondary challenge, plus the type, goal, threat and other aspects of it> Based on my (very) limited experience in playing another Wushu pbp, just go ahead and post your descriptions and resolve your actions rather than waiting for everyone to post and then doing it. Describe your details, and make some sort of indication of what you are claiming dice for - the examples in the pdf are just a simple (1) etc in brackets at the appropriate point in the text. If you have another way you would prefer to do it eg colour-coding or somesuch go ahead. By tying the details to dice, if anyone vetoes part of the description then that dice will not be considered as part of the resolution. Once you have completed your description, declare your Yin/Yang split and roll the dice - Invisible Castle is fine, but use any other roller you want and post the results here. If you lost Chi, please keep track of it yourself. Based on the results of your actions, add a line to the end of your post (in a spoiler block would be good but don't worry about it if you forget) which has the remaining goal value. If, in the act of describing, your Yang dice resolve the scene, then you may add the Coup de Grace description to your post (or pass it to the next person if you wish). Hopefully that's clear. The [URL="http://www.enworld.org/forum/rogues-gallery/278101-gruffleheads-high-fantasy-wushu-playtest.html"]Rogue's Gallery[/URL] thread is up, as is the [URL="http://www.enworld.org/forum/playing-game/278175-gruffleheads-wushu-take-1-a.html#post5210782"]IC thread[/URL]. [/QUOTE]
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