• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Interest Check: Narrative World-Building


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He's away from internet for the time being, just moved and settling down, at least that's what he said on other threads. I like the Skirge
 

Alright, we can continue developing ideas while we wait for the others' schedules to calm down. I am thinking about a ship's engineer character. Using the InSpectres basic system, he would look like this:
Academics: 2, Athletics: 1, Technology: 4, Contact: 1. Talent: Engine Specialist, +1 die when working on ship engines.

His name is Fantis Rho. He comes from a fringe colony world where he often helped crew freighter missions to deliver supplies to and from the colony. Along the way he discovered he had a knack for working with ship's engine systems. He took to it like a fish to water. He knows his way inside and out of almost every interstellar propulsion system known in the galaxy. He isn't very well spoken though and has a tendency to ramble about technical topics which aren't well-understood to others outside his area of expertise. This makes him seem a bit haughty. But he is dedicated and a hard worker. He has a little bit of formal training, but most of his talent derives from "field work."
 


Up to you, really. If you guys favor free-form, let's go that way. InSpectres is extraordinarily rules light though. We wouldn't even be using the whole system, just the two page starter version.
 




Into the Woods

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