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Interest Check: Story-Driven Eberron Campaign
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<blockquote data-quote="pneumatik" data-source="post: 5978010" data-attributes="member: 21087"><p><strong>Berrent</strong></p><p></p><p>Okay, here's my PC. He grew up with his family in Aundair in a life that was more sheltered than he realizes. His dad has a successful career in House Orien's lightning rail business. Berrent had a career promised to him working for his dad, but he wants to prove he can take care of himself. With little more than the clothes on his back and the gold in his pocket he hopped a train to Sharn (free thanks to his dad's position, of course). Once there he made contact with House Orien (so they could send a message to his parents than he made it) and went into business as a problem solver.</p><p></p><p>Berrent</p><p></p><p>Male Human Rogue 1</p><p>Neutral Good</p><p>Representing pneumatik</p><p></p><p>Strength 10 (+0)</p><p>Dexterity 14 (+2)</p><p>Constitution 11 (+0)</p><p>Intelligence 10 (+0)</p><p>Wisdom 14 (+2)</p><p>Charisma 14 (+2)</p><p>Size: Medium</p><p>Height: 5' 8"</p><p>Weight: 165 lb</p><p>Skin: Tan</p><p>Eyes: Light Brown</p><p>Hair: Dark Brown Straight Beardless</p><p>Total Hit Points: 6</p><p></p><p>Speed: 30 feet</p><p></p><p>Armor Class: 15 = 10 +3 [studded] +2 [dexterity]</p><p></p><p>Touch AC: 12</p><p>Flat-footed: 13</p><p>Initiative modifier: +2 = +2 [dexterity]</p><p>Fortitude save: +0 = 0 [base]</p><p>Reflex save: +4 = 2 [base] +2 [dexterity]</p><p>Will save: +2 = 0 [base] +2 [wisdom]</p><p>Attack (handheld): +0 = 0 [base]</p><p>Attack (unarmed): +0 = 0 [base]</p><p>Attack (missile): +2 = 0 [base] +2 [dexterity]</p><p>Grapple check: +0 = 0 [base]</p><p></p><p>Light load: 33 lb. or less</p><p>Medium load: 34-66 lb.</p><p>Heavy load: 67-100 lb.</p><p>Lift over head: 100 lb.</p><p>Lift off ground: 200 lb.</p><p>Push or drag: 500 lb.</p><p></p><p></p><p>Region of Origin: Aundair</p><p></p><p>Dragonmarked House: Orien [Mark of Passage] (Dimension Leap)</p><p></p><p>Languages: Common</p><p></p><p>Dagger [1d4, crit 19-20/x2, range inc 10 ft., 1 lb., light, piercing]</p><p></p><p>Rapier [1d6, crit 18-20/x2, 2 lb., one-handed, piercing]</p><p></p><p>Shortbow [1d6, crit x3, range inc. 60 ft., 2 lb., piercing]</p><p></p><p>Studded armor [light; +3 AC; max dex +5; check penalty -1; 20 lb.]</p><p></p><p>Feats:</p><p>Favored in House </p><p>Least Dragonmark </p><p></p><p>Action Points: 5 (this level)</p><p></p><p>Skills</p><p>Appraise Int 0 = +0</p><p>Balance Dex* 2 = +2</p><p>Bluff Cha 6 = +2 +4 </p><p>Climb Str* 0 = +0</p><p>Concentration Con 0 = +0</p><p>Diplomacy Cha 6 = +2 +4 </p><p>Disguise Cha 2 = +2</p><p>Escape Artist Dex* 2 = +2</p><p>Forgery Int 0 = +0</p><p>Gather Information Cha 6 = +2 +4 </p><p>Heal Wis 2 = +2</p><p>Hide Dex* 2 = +2</p><p>Intimidate Cha 2 = +2</p><p>Jump Str* 0 = +0</p><p>Knowledge (local) Int 4 = +0 +4 </p><p>Listen Wis 6 = +2 +4 </p><p>Move Silently Dex* 2 = +2</p><p>Ride Dex 2 = +2</p><p>Search Int 4 = +0 +4 </p><p>Sense Motive Wis 6 = +2 +4 </p><p>Spot Wis 6 = +2 +4 </p><p>Survival Wis 3 = +2 +2 [mark of passage]</p><p>Swim Str** 0 = +0</p><p>Tumble Dex* 6 = +2 +4 </p><p>Use Rope Dex 2 = +2</p><p>* = check penalty for wearing armor</p><p></p><p>Human</p><p></p><p>Extra feat at first level (already included)</p><p>Four extra skill points at first level (already included)</p><p>One extra skill point at each additional level (already included)</p><p>Rogue</p><p>Sneak Attack +1d6</p><p></p><p>Trapfinding</p><p></p><p>Evasion (level 2)</p><p></p><p>Trap Sense (level 3)</p><p></p><p>Uncanny Dodge (level 4)</p><p></p><p>Improved Uncanny Dodge (level 8)</p><p></p><p>Special Abilities (choices begin at 10th level)</p><p></p><p>Class HP rolled </p><p>Level 1: Rogue 6 </p><p> </p><p>Berrent's Equipment:</p><p></p><p>25 lb</p><p>9 lb</p><p>2 lb</p><p>5 lb</p><p>10 lb</p><p>1 lb</p><p>_____</p><p>52 lb Weapons / Armor / Shield (from above)</p><p>Arrows (quiver of 20) x3</p><p>Backpack</p><p>Crowbar</p><p>Torches x10</p><p>Thieves' tools</p><p>Explorer's outfit</p></blockquote><p></p>
[QUOTE="pneumatik, post: 5978010, member: 21087"] [b]Berrent[/b] Okay, here's my PC. He grew up with his family in Aundair in a life that was more sheltered than he realizes. His dad has a successful career in House Orien's lightning rail business. Berrent had a career promised to him working for his dad, but he wants to prove he can take care of himself. With little more than the clothes on his back and the gold in his pocket he hopped a train to Sharn (free thanks to his dad's position, of course). Once there he made contact with House Orien (so they could send a message to his parents than he made it) and went into business as a problem solver. Berrent Male Human Rogue 1 Neutral Good Representing pneumatik Strength 10 (+0) Dexterity 14 (+2) Constitution 11 (+0) Intelligence 10 (+0) Wisdom 14 (+2) Charisma 14 (+2) Size: Medium Height: 5' 8" Weight: 165 lb Skin: Tan Eyes: Light Brown Hair: Dark Brown Straight Beardless Total Hit Points: 6 Speed: 30 feet Armor Class: 15 = 10 +3 [studded] +2 [dexterity] Touch AC: 12 Flat-footed: 13 Initiative modifier: +2 = +2 [dexterity] Fortitude save: +0 = 0 [base] Reflex save: +4 = 2 [base] +2 [dexterity] Will save: +2 = 0 [base] +2 [wisdom] Attack (handheld): +0 = 0 [base] Attack (unarmed): +0 = 0 [base] Attack (missile): +2 = 0 [base] +2 [dexterity] Grapple check: +0 = 0 [base] Light load: 33 lb. or less Medium load: 34-66 lb. Heavy load: 67-100 lb. Lift over head: 100 lb. Lift off ground: 200 lb. Push or drag: 500 lb. Region of Origin: Aundair Dragonmarked House: Orien [Mark of Passage] (Dimension Leap) Languages: Common Dagger [1d4, crit 19-20/x2, range inc 10 ft., 1 lb., light, piercing] Rapier [1d6, crit 18-20/x2, 2 lb., one-handed, piercing] Shortbow [1d6, crit x3, range inc. 60 ft., 2 lb., piercing] Studded armor [light; +3 AC; max dex +5; check penalty -1; 20 lb.] Feats: Favored in House Least Dragonmark Action Points: 5 (this level) Skills Appraise Int 0 = +0 Balance Dex* 2 = +2 Bluff Cha 6 = +2 +4 Climb Str* 0 = +0 Concentration Con 0 = +0 Diplomacy Cha 6 = +2 +4 Disguise Cha 2 = +2 Escape Artist Dex* 2 = +2 Forgery Int 0 = +0 Gather Information Cha 6 = +2 +4 Heal Wis 2 = +2 Hide Dex* 2 = +2 Intimidate Cha 2 = +2 Jump Str* 0 = +0 Knowledge (local) Int 4 = +0 +4 Listen Wis 6 = +2 +4 Move Silently Dex* 2 = +2 Ride Dex 2 = +2 Search Int 4 = +0 +4 Sense Motive Wis 6 = +2 +4 Spot Wis 6 = +2 +4 Survival Wis 3 = +2 +2 [mark of passage] Swim Str** 0 = +0 Tumble Dex* 6 = +2 +4 Use Rope Dex 2 = +2 * = check penalty for wearing armor Human Extra feat at first level (already included) Four extra skill points at first level (already included) One extra skill point at each additional level (already included) Rogue Sneak Attack +1d6 Trapfinding Evasion (level 2) Trap Sense (level 3) Uncanny Dodge (level 4) Improved Uncanny Dodge (level 8) Special Abilities (choices begin at 10th level) Class HP rolled Level 1: Rogue 6 Berrent's Equipment: 25 lb 9 lb 2 lb 5 lb 10 lb 1 lb _____ 52 lb Weapons / Armor / Shield (from above) Arrows (quiver of 20) x3 Backpack Crowbar Torches x10 Thieves' tools Explorer's outfit [/QUOTE]
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