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Interest Check: Swords & Wizardry, possible PbP
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<blockquote data-quote="Binder Fred" data-source="post: 5656239" data-attributes="member: 63746"><p>Well, he *is* a mage: magic is what he does. To my mind the changes are meant to make him more of an archetypal mage than trying to make him something that stands out as *individually* peculiar, but YMMV, of course. It's a bit like fearing that possession of a wand of magic missiles will end up defining a character: sure it *might* happen, but do we really need to protect against it? (Maybe you could re-assure yourself by reading some of my posts in other games, see the kind of indepth roleplay I favor? My active games are linked in my sig.)</p><p></p><p>The non-magical "magical attack"... Now that *is* a problem I hadn't thought about. Hm... Less aesthetically pleasing than my first idea, but how about saying the magic just creates (or transports?) a physical, non-magical missile to his hands and propels it? Anything that affects magic would affect the creation side of things (doesn't work in an anti-magic zone for example), while the impact side of things would be purely physical (passes through wraiths, doesn't trigger magic resistance, etc, *exactly* like an arrow). If we could throw-in a little blue glow of fading residual magic on the missile for effect, I'd be a happy boy. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Binder Fred, post: 5656239, member: 63746"] Well, he *is* a mage: magic is what he does. To my mind the changes are meant to make him more of an archetypal mage than trying to make him something that stands out as *individually* peculiar, but YMMV, of course. It's a bit like fearing that possession of a wand of magic missiles will end up defining a character: sure it *might* happen, but do we really need to protect against it? (Maybe you could re-assure yourself by reading some of my posts in other games, see the kind of indepth roleplay I favor? My active games are linked in my sig.) The non-magical "magical attack"... Now that *is* a problem I hadn't thought about. Hm... Less aesthetically pleasing than my first idea, but how about saying the magic just creates (or transports?) a physical, non-magical missile to his hands and propels it? Anything that affects magic would affect the creation side of things (doesn't work in an anti-magic zone for example), while the impact side of things would be purely physical (passes through wraiths, doesn't trigger magic resistance, etc, *exactly* like an arrow). If we could throw-in a little blue glow of fading residual magic on the missile for effect, I'd be a happy boy. :) [/QUOTE]
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