Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Talking the Talk
[INTEREST CHECK] The Curse of Amberstar
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Archon Basileus" data-source="post: 7285966" data-attributes="member: 6855545"><p>Officially you'd be stuck until turn undead or attacks could be applied. I left that piece of info hidden until we can work that into the story and the background of non-possessed characters.</p><p></p><p>I'd like to include another possibility, though. Particularly, I like the idea of some struggle between the entity and the possessed, so... Well, I'll add some colorful possibilities as soon as I post for the characters once more. I was just waiting for both Icosa's and Harfik's actions (I believe both [MENTION=4936]Shayuri[/MENTION] and [MENTION=6855102]Greenmtn[/MENTION] are away for the holidays, aren't they?). I might just roll forward today, if you guys agree, allowing them to catch up upon return. </p><p></p><p>|As far as monster samples go, I'm twisting a few things around, so as to keep the surprise factor up and to allow for more roleplaying opportunities in the future.</p><p></p><p>I don't know about you guys, but a bit of novelty was always kind of key to make a nice dungeon-crawler game, at least for me. So I'm trying to depart from the most regular ideas and, step by step, I intend to go towards the distinctive possibilities that the scenario allows us to have. Sometimes I'll just leap from mood to mood, like in this particular case, trying to leave only subtle tips of what's beyond (the decayed state of the former hall, for example, as well as its general grandiouse aspect, would suggest a former central area. The fact that the orcs never tried to bust the doors open - or failed to do so - would be somehow suggestive as well). Also, I tried to draw the dungeons as coherently as possible, still keeping that exploration/mapping mood present. </p><p></p><p>Also, I didn't post a map for this one on account of the fog. I thought it might be more faithful to the circumstances, positioning being a bit unreliable for now. </p><p></p><p> [MENTION=24380]Neurotic[/MENTION] [MENTION=4936]Shayuri[/MENTION] [MENTION=6776182]JustinCase[/MENTION] [MENTION=6855102]Greenmtn[/MENTION] [MENTION=23298]industrygothica[/MENTION] [MENTION=8858]hafrogman[/MENTION]</p></blockquote><p></p>
[QUOTE="Archon Basileus, post: 7285966, member: 6855545"] Officially you'd be stuck until turn undead or attacks could be applied. I left that piece of info hidden until we can work that into the story and the background of non-possessed characters. I'd like to include another possibility, though. Particularly, I like the idea of some struggle between the entity and the possessed, so... Well, I'll add some colorful possibilities as soon as I post for the characters once more. I was just waiting for both Icosa's and Harfik's actions (I believe both [MENTION=4936]Shayuri[/MENTION] and [MENTION=6855102]Greenmtn[/MENTION] are away for the holidays, aren't they?). I might just roll forward today, if you guys agree, allowing them to catch up upon return. |As far as monster samples go, I'm twisting a few things around, so as to keep the surprise factor up and to allow for more roleplaying opportunities in the future. I don't know about you guys, but a bit of novelty was always kind of key to make a nice dungeon-crawler game, at least for me. So I'm trying to depart from the most regular ideas and, step by step, I intend to go towards the distinctive possibilities that the scenario allows us to have. Sometimes I'll just leap from mood to mood, like in this particular case, trying to leave only subtle tips of what's beyond (the decayed state of the former hall, for example, as well as its general grandiouse aspect, would suggest a former central area. The fact that the orcs never tried to bust the doors open - or failed to do so - would be somehow suggestive as well). Also, I tried to draw the dungeons as coherently as possible, still keeping that exploration/mapping mood present. Also, I didn't post a map for this one on account of the fog. I thought it might be more faithful to the circumstances, positioning being a bit unreliable for now. [MENTION=24380]Neurotic[/MENTION] [MENTION=4936]Shayuri[/MENTION] [MENTION=6776182]JustinCase[/MENTION] [MENTION=6855102]Greenmtn[/MENTION] [MENTION=23298]industrygothica[/MENTION] [MENTION=8858]hafrogman[/MENTION] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
[INTEREST CHECK] The Curse of Amberstar
Top