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Interest Check, TSR Marvel Super Heroes!
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<blockquote data-quote="Talliw" data-source="post: 7307023" data-attributes="member: 6875621"><p>Yeah origins and alter egos should be free IMHO. Buying it just seems ridiculous to since like I said they’re just good for setting secondary story plots and earning karma.</p><p></p><p>In regards to body armor, I think the intention was that some people who use by Armor are usually just the big clubbers like the Thing or the Hulk, the big bruiser that are either huge orhave some sort of natural exoskeleton the slows him down. Also mechanically since body armor is a good halfway between resistances and force field and its a passive power it needed to have a little bit of a penalty.</p><p></p><p>Force field like some power really is just based on this rank; something likes psyche only comes in play if you want to expand it so I don’t know if it’s really a min max thing. Several of the powers have a weird addendum’s to them where secondary usages are dependent on another attribute score.</p><p></p><p>But much of this is based on the random nature of chargen.</p><p></p><p>One the things I also like about the basic rules is that it is broad. There is no obsession with quantifying every power and there’s no real mention of stunts which I feel gets a little out of hand a later editions of the game. The spirit of the basic game is really “I want to try this what do I roll” and we just go from there. Also, I just love the ascetics of this basic set it was the one I first owned. I love the layout and the general tone of the rules and the Bronze Age artwork so it kind of hits all the right buttons for me.</p><p></p><p></p><p>Sent from my iPhone using Tapatalk</p></blockquote><p></p>
[QUOTE="Talliw, post: 7307023, member: 6875621"] Yeah origins and alter egos should be free IMHO. Buying it just seems ridiculous to since like I said they’re just good for setting secondary story plots and earning karma. In regards to body armor, I think the intention was that some people who use by Armor are usually just the big clubbers like the Thing or the Hulk, the big bruiser that are either huge orhave some sort of natural exoskeleton the slows him down. Also mechanically since body armor is a good halfway between resistances and force field and its a passive power it needed to have a little bit of a penalty. Force field like some power really is just based on this rank; something likes psyche only comes in play if you want to expand it so I don’t know if it’s really a min max thing. Several of the powers have a weird addendum’s to them where secondary usages are dependent on another attribute score. But much of this is based on the random nature of chargen. One the things I also like about the basic rules is that it is broad. There is no obsession with quantifying every power and there’s no real mention of stunts which I feel gets a little out of hand a later editions of the game. The spirit of the basic game is really “I want to try this what do I roll” and we just go from there. Also, I just love the ascetics of this basic set it was the one I first owned. I love the layout and the general tone of the rules and the Bronze Age artwork so it kind of hits all the right buttons for me. Sent from my iPhone using Tapatalk [/QUOTE]
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