Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Interest In A More Esoteric 5e?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="doctorbadwolf" data-source="post: 8478464" data-attributes="member: 6704184"><p>yeah the captain has a lot of room to grow, and one of my inspirations is how I run leader type enemies, where they use legendary actions to allow their whole team to move and do something. </p><p></p><p>Techniques would vary by class, but I don’t want to repeat 5e exhausting list of little abilities, necessarily. Not sure yet where the balance is, there. </p><p> </p><p>The assassin is strongly influenced by both 4e Assassins, and a key ability would be “Lethal” which lets you knock a target to 0 when your attack drops them to HP equal to or less than your assassin level. </p><p> </p><p></p><p></p><p>For sure. Mechanically, I’m still seeing the Presence aura I proposed in the Marshal thread, and a couple basic gambits, and then some strong rest based “rituals”, and some kind of strong “lead the charge” type ability. </p><p> </p><p>One thing I like the idea of is the “War Sage” archetype, who is a scholar and poet, and has cool downtime research stuff with benefits when adventuring, and eventually gets a library and a couple scholars to do research for them. </p><p></p><p>An alternate artificer would be nice. I’m not sure I have a strong handle on what the Truenamer would do round-to-round but I’d be happy to help design it if you’ve got a solid pitch. Oracle and Geomancer are very sensible ideas. </p><p></p><p>Swordmage, Swordsage, Mystic, there’s a lot of ways to go. </p><p></p><p>Martial Practices, yeah. Anything from a hidden bivouac to a meditation ritual that enhances the reflexes or senses, etc. </p><p> </p><p> I wonder what we can do to let magic and techniques be a little more…malleable?</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 8478464, member: 6704184"] yeah the captain has a lot of room to grow, and one of my inspirations is how I run leader type enemies, where they use legendary actions to allow their whole team to move and do something. Techniques would vary by class, but I don’t want to repeat 5e exhausting list of little abilities, necessarily. Not sure yet where the balance is, there. The assassin is strongly influenced by both 4e Assassins, and a key ability would be “Lethal” which lets you knock a target to 0 when your attack drops them to HP equal to or less than your assassin level. For sure. Mechanically, I’m still seeing the Presence aura I proposed in the Marshal thread, and a couple basic gambits, and then some strong rest based “rituals”, and some kind of strong “lead the charge” type ability. One thing I like the idea of is the “War Sage” archetype, who is a scholar and poet, and has cool downtime research stuff with benefits when adventuring, and eventually gets a library and a couple scholars to do research for them. An alternate artificer would be nice. I’m not sure I have a strong handle on what the Truenamer would do round-to-round but I’d be happy to help design it if you’ve got a solid pitch. Oracle and Geomancer are very sensible ideas. Swordmage, Swordsage, Mystic, there’s a lot of ways to go. Martial Practices, yeah. Anything from a hidden bivouac to a meditation ritual that enhances the reflexes or senses, etc. I wonder what we can do to let magic and techniques be a little more…malleable? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Interest In A More Esoteric 5e?
Top