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<blockquote data-quote="Fenris-77" data-source="post: 8481050" data-attributes="member: 6993955"><p>I hadn't even begun to think about subclasses yet. My initial goal would be (is) to assemble some moving parts I liked, maybe more like brainstorming. Then I'll start sorting those bits into the various mechanical silos the class offers and start to think about how to change or alter those mechanical silos and their contents to do exactly what I want them to do, and also to start weighing the class options as a whole. Once I get that far I'd have a better idea about what groups of abilities and options might group usefully into subclasses (if any). I'm far more interested in building a good class than I am worried about subclasses for it. If the subclass thing doesn't look obvious I might not even bother. I'd prefer a broader set of class options generally to siloing those options behind subclasses for no reason other than I thought I should have them.</p><p></p><p>Off the top of my head though, the subclasses I'd look at, broadly speaking, would be Diplomat, Judge, and something more magical. Those are based entirely on the DT books though, not any specific thoughts about mechanics or anything. I'd probably work them like the Warlock where there are pact-specific invocation equivalents. IDK, something like that anyway. Comparing them to Paladin Oaths is conceptually the direction I'd head in, yeah.</p></blockquote><p></p>
[QUOTE="Fenris-77, post: 8481050, member: 6993955"] I hadn't even begun to think about subclasses yet. My initial goal would be (is) to assemble some moving parts I liked, maybe more like brainstorming. Then I'll start sorting those bits into the various mechanical silos the class offers and start to think about how to change or alter those mechanical silos and their contents to do exactly what I want them to do, and also to start weighing the class options as a whole. Once I get that far I'd have a better idea about what groups of abilities and options might group usefully into subclasses (if any). I'm far more interested in building a good class than I am worried about subclasses for it. If the subclass thing doesn't look obvious I might not even bother. I'd prefer a broader set of class options generally to siloing those options behind subclasses for no reason other than I thought I should have them. Off the top of my head though, the subclasses I'd look at, broadly speaking, would be Diplomat, Judge, and something more magical. Those are based entirely on the DT books though, not any specific thoughts about mechanics or anything. I'd probably work them like the Warlock where there are pact-specific invocation equivalents. IDK, something like that anyway. Comparing them to Paladin Oaths is conceptually the direction I'd head in, yeah. [/QUOTE]
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