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Interest In A More Esoteric 5e?
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<blockquote data-quote="doctorbadwolf" data-source="post: 8485718" data-attributes="member: 6704184"><p>We might add a spellcraft skill, or simply make the Spellcasting check use your Spellcasting mod just like a spell attack. DC X+spell level. This would be big stuff. </p><p> </p><p> </p><p></p><p>Maybe all spells above level 5 that currently cost an action to cast take (1+spell level) turns instead? If you wanna do it faster, get someone to help you. Like a familiar. </p><p></p><p>Also, all level 9 spells that aren’t epic get bumped down, and very few level 9 spells should be usable in a quick fight. I’d even entertain ditching spells above 6th level, tbh, or only keep the ones we can make into rituals. </p><p></p><p>Rituals would also have a chance of failure. A familiar can reduce that chance and the time it takes to cast. They can also help with research, crafting, etc. </p><p> </p><p>This makes familiars more powerful for pure casters, as they should damn well be.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 8485718, member: 6704184"] We might add a spellcraft skill, or simply make the Spellcasting check use your Spellcasting mod just like a spell attack. DC X+spell level. This would be big stuff. Maybe all spells above level 5 that currently cost an action to cast take (1+spell level) turns instead? If you wanna do it faster, get someone to help you. Like a familiar. Also, all level 9 spells that aren’t epic get bumped down, and very few level 9 spells should be usable in a quick fight. I’d even entertain ditching spells above 6th level, tbh, or only keep the ones we can make into rituals. Rituals would also have a chance of failure. A familiar can reduce that chance and the time it takes to cast. They can also help with research, crafting, etc. This makes familiars more powerful for pure casters, as they should damn well be. [/QUOTE]
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